Positional ω-regular languages

A Casares, P Ohlmann - Proceedings of the 39th Annual ACM/IEEE …, 2024 - dl.acm.org
In the context of two-player games over graphs, a language L is called positional if, in all
games using L as winning objective, the protagonist can play optimally using positional …

Half-Positional Objectives Recognized by Deterministic B\" uchi Automata

P Bouyer, A Casares, M Randour… - Logical Methods in …, 2024 - lmcs.episciences.org
In two-player games on graphs, the simplest possible strategies are those that can be
implemented without any memory. These are called positional strategies. In this paper, we …

The power of counting steps in quantitative games

S Bose, R Ibsen-Jensen, D Purser, P Totzke… - arXiv preprint arXiv …, 2024 - arxiv.org
We study deterministic games of infinite duration played on graphs and focus on the strategy
complexity of quantitative objectives. Such games are known to admit optimal memoryless …

Characterising memory in infinite games

A Casares, P Ohlmann - arXiv preprint arXiv:2209.12044, 2022 - arxiv.org
This paper is concerned with games of infinite duration played over potentially infinite
graphs. Recently, Ohlmann (LICS 2022) presented a characterisation of objectives admitting …

[PDF][PDF] Playing safe, ten years later

T Colcombet, N Fijalkow, F Horn - Logical Methods in …, 2024 - lmcs.episciences.org
We consider two-player games over graphs and give tight bounds on the memory size of
strategies ensuring safety objectives. More specifically, we show that the minimal number of …

Reachability Games and Friends: A Journey Through the Lens of Memory and Complexity (Invited Talk)

T Brihaye, A Goeminne, JCA Main… - 43rd IARCS Annual …, 2023 - drops.dagstuhl.de
Reachability objectives are arguably the most basic ones in the theory of games on graphs
(and beyond). But far from being bland, they constitute the cornerstone of this field …

Half-positional -regular languages

A Casares, P Ohlmann - arXiv preprint arXiv:2401.15384, 2024 - arxiv.org
In the context of two-player games over graphs, a language $ L $ is called half-positional if,
in all games using $ L $ as winning objective, the protagonist can play optimally using …

Infinite separation between general and chromatic memory

A Kozachinskiy - Latin American Symposium on Theoretical Informatics, 2024 - Springer
In this paper, we construct a winning condition W over a finite set of colors such that, first,
every finite arena has a strategy with 2 states of general memory which is optimal wrt W, and …

Strategy complexity of zero-sum games on graphs

P Vandenhove - 2023 - theses.hal.science
We study two-player zero-sum turn-based games on graphs, a framework of choice in
theoretical computer science. Such games model the possibly infinite interaction between a …

A positional -complete objective

A Casares, P Ohlmann, P Vandenhove - arXiv preprint arXiv:2410.14688, 2024 - arxiv.org
We study zero-sum turn-based games on graphs. In this note, we show the existence of a
game objective that is $\mathbf {\Pi}^ 0_3 $-complete for the Borel hierarchy and that is …