[图书][B] Qualitative research in digital environments: A research toolkit

A Caliandro, A Gandini - 2016 - taylorfrancis.com
This book offers a toolkit of methods and technologies to undertake qualitative research on
digital spaces. Unlike commonly used traditional methodological strategies, which are …

Copy, transform, combine: exploring the remix as a form of innovation

CM Flath, S Friesike, M Wirth… - Journal of Information …, 2017 - journals.sagepub.com
The reuse of existing knowledge is an indispensable part of the creation of novel ideas. In
the creative domain knowledge reuse is a common practice known as “remixing”. With the …

Creativity and productivity in product design for additive manufacturing: Mechanisms and platform outcomes of remixing

S Friesike, CM Flath, M Wirth… - Journal of Operations …, 2019 - Wiley Online Library
The present study explores the phenomenon of remixing in product design for additive
manufacturing (AM). In contrast to other manufacturing techniques, AM offers unprecedented …

An introduction to digital media research methods: how to research and the implications of new media data

J Hutchinson - Communication Research and Practice, 2016 - Taylor & Francis
Digital methods have previously been described as 'a term that seeks to capture a recent
development in Internet-related research, summarized as approaches to the web as data …

Digital transactions in Asia

A Athique - Digital Transactions in Asia, 2019 - taylorfrancis.com
This chapter situates Asia's achievement of critical mass in the digital domain in the context
of national, regional and global efforts to institute a transactional economy centred upon …

Learning about metadata and machines: Teaching students using a novel structured database activity

A Iliadis, T Liao, I Pedersen, J Han - Journal of Communication …, 2021 - search.informit.org
Machines produce and operate using complex systems of metadata that need to be
catalogued, sorted, and processed. Many students lack the experience with metadata and …

" A Lot of Moving Parts": A Case Study of Open-Source Hardware Design Collaboration in the Thingiverse Community

K Cheng, S Zhou, A Olechowski - arXiv preprint arXiv:2406.12801, 2024 - arxiv.org
Open-source is a decentralized and collaborative method of development that encourages
open contribution from an extensive and undefined network of individuals. Although …

[图书][B] Additive Fertigung: Technologie, Markt und Innovation

MAA Wirth - 2017 - search.proquest.com
Additive Fertigung–oftmals plakativ „3D-Druck “genannt–bezeichnet eine
Fertigungstechnologie, die die Herstellung physischer Gegenstände auf Basis digitaler …

3D-printed futures of manufacturing, social change and technological innovation in China and Singapore: the ghost of a massless future?

L Heemsbergen, A Daly, J Lu… - Science, Technology …, 2019 - journals.sagepub.com
This article outlines preliminary findings from a futures forecasting exercise where
participants in Shenzhen and Singapore considered the socio-technological construction of …

500 days of Thingiverse: a longitudinal study of 30 popular things for 3D printing

JI Novak - Rapid Prototyping Journal, 2020 - emerald.com
Purpose The purpose of this paper is to provide insight into the way object data on
Thingiverse changes over time, analyzing the relationships among views, downloads, likes …