Adaptive virtual reality-based training: a systematic literature review and framework

M Zahabi, AM Abdul Razak - Virtual Reality, 2020 - Springer
Virtual reality (VR) provides the capability to train individuals to deal with complex situations
by immersing them in a virtual environment. VR-based training has been used in many …

Feasibility and usability of a virtual reality intervention to enhance men's awareness of testicular disorders (E-MAT)

MM Saab, M Landers, E Cooke, D Murphy, J Hegarty - Virtual Reality, 2019 - Springer
Testicular cancer is the most common cancer among men younger than 50, and benign
testicular disorders such as torsion and epididymitis can be life-threatening if left untreated …

An intelligent, adaptive, performance‐sensitive, and virtual reality‐based gaming platform for the upper limb

A Dhiman, D Solanki, A Bhasin, A Das… - … Animation and Virtual …, 2018 - Wiley Online Library
Stroke is a leading cause of adult disability, characterized by a spectrum of muscle
weakness and movement abnormalities related to the upper limb. About 80% of individuals …

Features of adaptive training algorithms for improved complex skill acquisition

A Verniani, E Galvin, S Tredinnick, E Putman… - Frontiers in Virtual …, 2024 - frontiersin.org
Training complex skills is typically accomplished by means of a trainer or mediator who
tailors instruction to the individual trainee. However, facilitated training is costly and labor …

3D virtual system using a haptic device for fine motor rehabilitation

E Pruna, A Acurio S, I Escobar, SA Pérez… - Recent Advances in …, 2017 - Springer
It is presented a 3D Virtual system with a haptic device that allows the interaction between a
user and a virtual environment developed in Unity3D. This System was designed for …

Towards personalized XR training and rehabilitation applications for older adults

W Chen - Proceedings of the 9th International Conference on …, 2020 - dl.acm.org
Recent years have seen an increase in XR (Cross Reality) applications including virtual and
augmented or mixed reality technologies for older adults, particularly for physical and …

Virtual system for upper limbs rehabilitation in children

E Pruna, A Acurio, J Tigse, I Escobar… - … Reality, Virtual Reality …, 2017 - Springer
A virtual system is presented for upper limbs rehabilitation in children using a haptic device
and oculus rift. Two interactive games were created in Unity 3D with daily tasks and easy …

An Empirical Evaluation of Educational Data Mining Techniques in a Dynamic VR Application

S Khorasani, S Nawaz, BV Syiem, J Wei… - Proceedings of the 35th …, 2023 - dl.acm.org
What makes an expert+ Beat Saber player? In the field of Educational Data Mining (EDM),
there are various techniques for estimating latent skill mastery, such as Bayesian …

[PDF][PDF] Neural substrates of Motor Learning Strategies in Stroke

A Bhasin, N Kuthiala, MVP Srivastava… - Physical Therapy and …, 2021 - researchgate.net
Stroke neuro rehabilitation rely on human and animal studies about learning and
adaptation. The physiological principles underlying them are based on experience …

EMGrip: Integrating an e-textile forearm band with a computer game to detect changes in grip exertion

L Chatragadda, AV Franco… - 2023 IEEE 19th …, 2023 - ieeexplore.ieee.org
An increasing number of people are being diagnosed with neurodegenerative diseases
every year. One of the aims of digital health is to provide innovative solutions for …