Interactive simulation of rigid body dynamics in computer graphics

J Bender, K Erleben, J Trinkle - Computer Graphics Forum, 2014 - Wiley Online Library
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …

[图书][B] Physics for game developers

DM Bourg - 2002 - books.google.com
Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By
applying the laws of physics, you can realistically model nearly everything in games that …

Physics simulation apparatus and method

A Bond, O Strunk, A Gasinski - US Patent 7,788,071, 2010 - Google Patents
6,167,145 A 12/2000 Foley et al. steps of defining a first object and a second object, each
object 6,195,625 B1* 2/2001 Day et al....................... 703/7 adapted for colliding with the other …

Post-stabilization for rigid body simulation with contact and constraints

MB Cline, DK Pai - … on Robotics and Automation (Cat. No …, 2003 - ieeexplore.ieee.org
Rigid body dynamics with contact constraints can be solved locally using linear
complementarity techniques. However, these techniques do not impose the original …

[PDF][PDF] Stable, robust, and versatile multibody dynamics animation

K Erleben - Unpublished Ph. D. Thesis, University of Copenhagen …, 2004 - researchgate.net
To put this dissertation in a proper perspective, I feel it is important to give a little insight into
my background history and motivation for working in the field of physicsbased animation. As …

Real-time rigid body simulation for haptic interactions based on contact volume of polygonal objects

S Hasegawa, N Fujii, K Akahane, Y Koike… - Transactions of the …, 2004 - jstage.jst.go.jp
This paper proposes a new method for real-time rigid body simulations for haptic interfaces
based on contact volume. Analytical methods for calculations of contact forces take too much …

[图书][B] Dynamic simulations of multibody systems

MG Coutinho - 2013 - books.google.com
Physically based modeling is increasingly gaining acceptance within the computer graphics
and mechanical engineering industries as a way of achiev ing realistic animations and …

Alternative friction models for braking train dynamics

RA Oprea, C Cruceanu, MA Spiroiu - Vehicle System Dynamics, 2013 - Taylor & Francis
Braking dynamics plays an essential role in ensuring the comfort and running safety of
trains. Due to the complexity of the phenomena involved and the presence of dry friction …

Making a meaningful impact: modelling simultaneous frictional collisions in spatial multibody systems

TK Uchida, MA Sherman… - Proceedings of the …, 2015 - royalsocietypublishing.org
Impacts are instantaneous, computationally efficient approximations of collisions. Current
impact models sacrifice important physical principles to achieve that efficiency, yielding …

Methodology for assessing mesh-based contact point methods

K Erleben - ACM Transactions on Graphics (TOG), 2018 - dl.acm.org
Computation of contact points is a critical sub-component of physics-based animation. The
success and correctness of simulation results are very sensitive to the quality of the contact …