Practices, technologies, and challenges of constructing and programming physical interactive prototypes

A Alessandrini - Human-Computer Interaction: Design and Evaluation …, 2015 - Springer
The prototyping process is a key phase in the design of interactive systems. Designing
connections and communications for computational elements is a challenging part of …

How design students select maker technologies in their undergraduate projects

A Alessandrini - Proceedings of the European Conference on Cognitive …, 2024 - dl.acm.org
The choice of technology for the prototyping phase is one of the most common issues
relating to the use of maker technologies, particularly for students. The factors influencing …

The design of udoo boards: contributing to the appropriation of digital technology

A Rizzo, M Caporali, D Conti, F Montefoschi… - Frontiers in …, 2019 - frontiersin.org
The domain of Human-Computer Interaction does not only concern the design of technology
that is easy to use, useful, and fancy—it has to do with our role in shaping our environment …

[图书][B] Project leadership lived experiences with web-based social networking: A phenomenological study

CW Scroggins - 2010 - search.proquest.com
This study explores the lived experiences of project leaders adopting and using Web-2.0
social networking collaboration applications for their project leadership activities. The …

Application for Customisable Interaction with Physical Objects: A Tool for Speech and Language Therapists

RC Herault - 2015 - diva-portal.org
Physical objects with digital properties are being used more and more by the public. One
such term for these artefacts include “the Internet of Things”. Most of these objects are often …

Why here and now

A Rizzo, E Rubegni, M Caporali - … Conference, UAHCI 2009, Held as Part …, 2009 - Springer
The paper presents our vision in the process of creating new objects and things, based on
reducing the estrangement of Internet content consumption by conceiving interaction …

[PDF][PDF] CATS: A Design Methodology for Acquiring and Transferring User Behavior into Artifacts

E Rubegni, N Memarovic, M Langheinrich - 2012 - uc.inf.usi.ch
In the paper we present CATS-design methodology for acquiring and transferring user
behavior into designed artifact. CATS stands for (C) oncept design,(A) ctivity design,(T) …

Tecnologie per la socialità nel territorio: un'indagine comparativa sul design e l'interazione

G Marangi - Form@ re-Open Journal per la formazione in rete, 2012 - oaj.fupress.net
In questo articolo sono illustrate le funzionalità tecnologiche che si dimostrano interessanti
per l'evoluzione del sistema WiRoni. Accanto a ciò sono esaminate le correlazioni con la …

Università degli studi di Siena

A Rizzo - Form@ re: Open Journal per la formazione in rete, 2012 - torrossa.com
La scuola moderna si è appropriata da sempre della tecnologia della scrittura su carta. I
nuovi media digitali nati nel XX secolo, invece, sono stati accolti talvolta disattendendone le …

The Challenging Assumptions in the Hereafter of Social Networking–Building Business, and Confidence in Uncertain Times

R Ang - Available at SSRN 1788569, 2011 - papers.ssrn.com
The use of the Internet as a method of social networking is increasing every day. Consumer-
to-consumer (C2C)–the new online social networks have vast potential and are changing …