MM Durán - Revista nacional de administración, 2012 - revistas.uned.ac.cr
Dada la importancia y uso del Estudio de Caso en la investigación cualitativa desde los años 70 por su ventaja epistemológica sobre otros métodos de indagación, se discutirá en …
P Theodorou, AS Drigas - International Journal of Emerging …, 2017 - academia.edu
The purpose of this paper is to review the most representative studies of the last decade (2006-2015) which deal with the combination of technology and music and concern …
Š Bagon, M Gačnik, AI Starcic - International Journal of …, 2018 - pdfs.semanticscholar.org
Inclusion has brought diversity into 21st-century classrooms and introduced challenges for teachers who must adapt their teaching to diverse groups of children. Related research …
The extraordinary development of technology followed by changes in human life in all fields also impacts the behavior of technology users and consumer behavior than multimedia, all …
Creating digital educational materials, individualized and customized, for students with special needs is necessary; these individuals need materials that are developed especially …
This study aims to look at tenth-grade a mental retardation student in solving the problem of a division operation. The method used is Single Subject Research (SSR) with learning …
N Nurjanah, A Rohayati, LS Riza - Indonesian Journal of Disability …, 2021 - ijds.ub.ac.id
The use of hands-on activity-based mathematics learning media for mentally retarded children and cerebral palsy is largely unexplored. Meanwhile, observations of children with …
M Candeias, MGAD Reis, J Escola, MJCS Reis - Heliyon, 2019 - cell.com
A system to support the teaching and learning of handwriting skills is proposed. It is composed of two components: the hardware component (eg, Android Tablet); and the …
A Sarkar, TS Roy - Actualidades Pedagógicas, 2023 - ciencia.lasalle.edu.co
Content gamification is a relatively recent method for increasing learner motivation and engagement. Individual online learning can also benefit from gamification strategies. The …