Advanced visualization engineering for vision disorders: a clinically focused guide to current technology and future applications

N Zaman, J Ong, E Waisberg, M Masalkhi… - Annals of Biomedical …, 2024 - Springer
Head-mounted visualization technology, often in the form of virtual, augmented, and mixed
reality (VAMR), has revolutionized how visual disorders may be approached clinically. In this …

3D statistical head modeling for face/head-related product design: a state-of-the-art review

J Zhang, Y Luximon, P Shah, P Li - Computer-Aided Design, 2023 - Elsevier
In the field of face/head-related product design, 3D statistical models (3DSMs) of human
heads and faces are widely used to model geometric variations, generate representative …

Megane: Morphable eyeglass and avatar network

J Li, S Saito, T Simon, S Lombardi… - Proceedings of the …, 2023 - openaccess.thecvf.com
Eyeglasses play an important role in the perception of identity. Authentic virtual
representations of faces can benefit greatly from their inclusion. However, modeling the …

Capture my head: a convenient and accessible approach combining 3D shape reconstruction and size measurement from 2D images for headwear design

J Zhang, Y Luximon, J Wan, P Li - Computer-Aided Design, 2023 - Elsevier
Abstract 3D physical head capture has many applications for headwear and facewear
design. However, the existing methods, usually using commercial scanners, are not cheap …

Face synthesis for eyeglass-robust face recognition

J Guo, X Zhu, Z Lei, SZ Li - … , CCBR 2018, Urumqi, China, August 11-12 …, 2018 - Springer
In the application of face recognition, eyeglasses could significantly degrade the recognition
accuracy. A feasible method is to collect large-scale face images with eyeglasses for training …

Modelling gamification, virtual-try-on technology, e-logistics service quality as predictors of online shopping: an empirical investigation

U Tandon, M Ertz - Current Psychology, 2024 - Springer
This research uses self-determination theory to examine gamification, virtual-try-on
technology (VTO), and e-logistics service quality (e-LSQ) as antecedents of customer …

Glassesgan: Eyewear personalization using synthetic appearance discovery and targeted subspace modeling

R Plesh, P Peer, V Struc - … of the IEEE/CVF Conference on …, 2023 - openaccess.thecvf.com
We present GlassesGAN, a novel image editing framework for custom design of glasses,
that sets a new standard in terms of output-image quality, edit realism, and continuous multi …

A 3D anthropometry-based quantified comfort model for children's eyeglasses design

J Zhang, J Chen, F Fu, Y Luximon - Applied Ergonomics, 2023 - Elsevier
Modeling the quantified relationships between anthropometric/product parameters and
human perceptions provides research-driven guidelines for mass customization and …

Augmenting printed school atlases with thematic 3D maps

R Schnürer, C Dind, S Schalcher, P Tschudi… - Multimodal …, 2020 - mdpi.com
Digitalization in schools requires a rethinking of teaching materials and methods in all
subjects. This upheaval also concerns traditional print media, like school atlases used in …

Gelato: Generative latent textured objects

R Martin-Brualla, R Pandey, S Bouaziz… - Computer Vision–ECCV …, 2020 - Springer
Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an
extremely challenging problem. Inspired by billboards and geometric proxies used in …