The 'Other Talk': a co-design study of board games for cross-generational communication of life-and-death issues

YT Li - CoDesign, 2023 - Taylor & Francis
This study presents the collaborative design experience of developing a cross-generational
communication game about life-and-death issues. The research activities involved two …

Anticipating Connectivity in (UX) Design Practices: Reframing Challenges by Introducing Theory Cards

MG Kjærsgaard, WS Mosleh, J Buur… - Ethnographic Praxis in …, 2021 - Wiley Online Library
This paper presents a design anthropological study with User Experience design
departments from five large companies in Denmark, ranging from manufacturers of medical …

Enhancing Offender Rehabilitation Through Co-Designed Controlled-Environment Agriculture in an Australian Maximum Security Prison

S Vaughn, M Ramirez, C Tietz - The Prison Journal, 2024 - journals.sagepub.com
This research explores the application of controlled-environment agriculture (CEA) in an
Australian maximum security prison, aiming to enhance inmate health and wellbeing …

Design anthropology

RC Smith - 2022 - pure.au.dk
Design Anthropology — Aarhus University Skip to main navigation Skip to search Skip to
main content Aarhus University Home Aarhus University Logo Help & FAQ English Dansk …

Image Behavior: Re-examining Design Games from the Perspective of Design Anthropology

Y Wang - International Conference on Human-Computer …, 2022 - Springer
This paper discusses how design games play a role in design anthropology historical
research and serve the operation method of image behavior. Through game design in …

From vulnerability to accessibility, and expansion possibilities: A systematic review, meta-analysis, and implications of information design for vulnerable populations

A Rong, N Hansopaheluwakan-Edward… - Information Design …, 2024 - jbe-platform.com
The importance of research in designing for the vulnerable lies in its commitment to address
the inherent inequalities and injustices that pervade our socio-cultural fabric. This article …

Studying interaction design practices with theory instruments

J Buur, M Kjærsgaard… - Design Research …, 2022 - portal.findresearcher.sdu.dk
From previous research we learned that (1) interaction designers are experiencing new
challenges in response to increasing digitalization, and that (2) current methods and …

Bridging the Gap: Using a Game-based Approach to Raise Lay People's Awareness About Care Robots

K Brunnmayr, A Weiss - Companion of the 2023 ACM/IEEE International …, 2023 - dl.acm.org
As people's expectations regarding robots are still mostly shaped by the media and Science
Fiction, there exists a gap between imaginaries of robots and the state-of-the-art of robotic …

On the need of new roles: Using design fictions to develop novel use cases for care robots

K Brunnmayr - 2023 - repositum.tuwien.at
As people's expectations regarding robots are still mostly shaped by the media and Science
Fiction, there exists a gap between imaginaries of robots and state-of-the-art of robotic …

The lonely island: A design game to explore loneliness through co-creation.

M Bärenholdt - 2023 - dl.designresearchsociety.org
Loneliness is an increasingly prevalent societal issue often associated with reduced well-
being. Unpleasant feelings characterise the subjective experience of loneliness. However …