We present a method that generates expressive talking-head videos from a single facial image with audio as the only input. In contrast to previous attempts to learn direct mappings …
Learning a model of facial shape and expression from 4D scans Page 1 Learning a model of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …
In this paper, we present a video-based learning framework for animating personalized 3D talking faces from audio. We introduce two training-time data normalizations that significantly …
In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models …
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent approach to realistic facial animation. It has driven animated characters in Hollywood films …
We present a fully-automatic statistical 3D shape modeling approach and apply it to a large dataset of 3D images, the Headspace dataset, thus generating the first public shape-and …
Neural networks for facial landmark detection are notoriously limited to a fixed set of landmarks in a dedicated layout, which must be specified at training time. Dedicated …
We present a novel physics-based approach to facial animation. Contrary to commonly used generative methods, our solution computes facial expressions by minimizing a set of non …
We present a new anatomically-constrained local face model and fitting approach for tracking 3D faces from 2D motion data in very high quality. In contrast to traditional global …