Recent advances in adaptive sampling and reconstruction for Monte Carlo rendering

M Zwicker, W Jarosz, J Lehtinen, B Moon… - Computer graphics …, 2015 - Wiley Online Library
Monte Carlo integration is firmly established as the basis for most practical realistic image
synthesis algorithms because of its flexibility and generality. However, the visual quality of …

[图书][B] Real-time rendering

T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …

Spatiotemporal variance-guided filtering: real-time reconstruction for path-traced global illumination

C Schied, A Kaplanyan, C Wyman, A Patney… - Proceedings of High …, 2017 - dl.acm.org
We introduce a reconstruction algorithm that generates a temporally stable sequence of
images from one path-per-pixel global illumination. To handle such noisy input, we use …

Neural denoising with layer embeddings

J Munkberg, J Hasselgren - Computer Graphics Forum, 2020 - Wiley Online Library
We propose a novel approach for denoising Monte Carlo path traced images, which uses
data from individual samples rather than relying on pixel aggregates. Samples are …

Temporally Reliable Motion Vectors for Real‐time Ray Tracing

Z Zeng, S Liu, J Yang, L Wang… - Computer Graphics …, 2021 - Wiley Online Library
Real‐time ray tracing (RTRT) is being pervasively applied. The key to RTRT is a reliable
denoising scheme that reconstructs clean images from significantly undersampled noisy …

Dr. Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering

Y Sheng, Z Yu, L Ling, Z Cao… - Proceedings of the …, 2024 - openaccess.thecvf.com
Bokeh is widely used in photography to draw attention to the subject while effectively
isolating distractions in the background. Computational methods can simulate bokeh effects …

Fast 4D sheared filtering for interactive rendering of distribution effects

LQ Yan, SU Mehta, R Ramamoorthi… - ACM Transactions on …, 2015 - dl.acm.org
Soft shadows, depth of field, and diffuse global illumination are common distribution effects,
usually rendered by Monte Carlo ray tracing. Physically correct, noise-free images can …

Texture space caching and reconstruction for ray tracing

J Munkberg, J Hasselgren, P Clarberg… - ACM Transactions on …, 2016 - dl.acm.org
We present a texture space caching and reconstruction system for Monte Carlo ray tracing.
Our system gathers and filters shading on-demand, including querying secondary rays …

Laplacian kernel splatting for efficient depth-of-field and motion blur synthesis or reconstruction

T Leimkühler, HP Seidel, T Ritschel - ACM Transactions on Graphics …, 2018 - dl.acm.org
Simulating combinations of depth-of-field and motion blur is an important factor to cinematic
quality in synthetic images but can take long to compute. Splatting the point-spread function …

Factored axis-aligned filtering for rendering multiple distribution effects

SU Mehta, JX Yao, R Ramamoorthi… - ACM Transactions on …, 2014 - dl.acm.org
Monte Carlo (MC) ray-tracing for photo-realistic rendering often requires hours to render a
single image due to the large sampling rates needed for convergence. Previous methods …