Serious games and gamification in the corporate training environment: A literature review

K Larson - TechTrends, 2020 - Springer
Gamification is the concept of leveraging the psychological predisposition to engage in
gaming, using mechanisms that game designers have applied in making video games, as a …

Benefits, barriers and guideline recommendations for the implementation of serious games in education for stakeholders and policymakers

E Tsekleves, J Cosmas… - British Journal of …, 2016 - Wiley Online Library
Serious games and game‐based learning have received increased attention in recent years
as an adjunct to teaching and learning material. This has been well echoed in the literature …

Examining the training and education potential of the metaverse: Results from an empirical study of next generation SAFe training

M Yilmaz, E O'farrell, P Clarke - Journal of Software: Evolution …, 2023 - Wiley Online Library
Restrictions imposed by the COVID‐19 pandemic have forced many to seek alternative
means of training and learning, which ended up with increasing investment in the notion of …

An immersive virtual reality training game for power substations evaluated in terms of usability and engagement

IF Mondragón Bernal, NE Lozano-Ramírez… - Applied Sciences, 2022 - mdpi.com
Safety-focused training is essential for the operation and maintenance concentrated on the
reliability of critical infrastructures, such as power grids. This paper introduces and evaluates …

Serious games for managers: Creating cognitive, financial, technological, social, and emotional value in in-service training

O Allal-Chérif, E Lombardo, F Jaotombo - Journal of Business Research, 2022 - Elsevier
This article analyzes the value creation of serious games along five dimensions:(1) product
design,(2) cost optimization,(3) impact on cognition,(4) experienced emotions, and (5) the …

Personnel training for common facility management issues in thermal-energy-storage chiller plant using a serious 3d game

MR Sanzana, MOM Abdulrazic… - Simulation & …, 2024 - journals.sagepub.com
Background This study introduces an innovative personnel training method for facility
management and maintenance of Thermal-Energy-Storage (TES) chiller plants using a …

An educational game to teach numbers in Brazilian Sign Language while having fun

HP Pontes, JBF Duarte, PR Pinheiro - Computers in Human Behavior, 2020 - Elsevier
This work presents an educational, cross-platform, turn-based, heavily visual-based and
touch-ready digital game that targets the learning of signs in BSL for some Natural Numbers …

[PDF][PDF] Serious games for learning: a model and a reference architecture for efficient game development

MB Carvalho - 2017 - research.tue.nl
Summary Digital Serious Games (SGs) are gaining increasing importance as educational
and training tools. However, there is still a long way to make them widely deployed. On the …

[HTML][HTML] Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study

L Altomari, N Altomari, G Iazzolino - JMIR Serious Games, 2023 - games.jmir.org
Background: The advent of new technologies has had a profound impact on the labor
market, transforming the way we work and interact with each other. With the rise of digital …

Augmented Reality to support education in Industry 4.0

A Cazzolla, R Lanzilotti, T Roselli… - 2019 18th international …, 2019 - ieeexplore.ieee.org
Game-based learning is one of the most widespread approaches in educational and training
processes. The success of the integration of the entertainment dimension in learning has …