Engagement in digital entertainment games: A systematic review

EA Boyle, TM Connolly, T Hainey, JM Boyle - Computers in human behavior, 2012 - Elsevier
Since their introduction over 40 years ago, digital entertainment games have become one of
the most popular leisure activities globally. While digital games clearly provide highly …

Overviewing gaming motivation and its associated psychological and sociodemographic variables: a PRISMA systematic review

A Martucci, MC Gursesli, M Duradoni… - Human Behavior and …, 2023 - Wiley Online Library
Nowadays, video games are part of our everyday life, and the number of players is
increasing each day passing by. Thus, understanding what motivations drive people to play …

What makes continued mobile gaming enjoyable?

J Merikivi, V Tuunainen, D Nguyen - Computers in human behavior, 2017 - Elsevier
Earlier mobile game studies have largely focused on the pre-adoption phase while ignoring
the post-adoption behaviors. Additionally, while the intrinsic factor of enjoyment is often …

A systematic review of quantitative studies on the enjoyment of digital entertainment games

ED Mekler, JA Bopp, AN Tuch, K Opwis - Proceedings of the SIGCHI …, 2014 - dl.acm.org
Enjoyment has been identified as a central component of the player experience (PX), but
various, overlapping concepts within PX make it difficult to develop valid measures and a …

A review of the use of psychophysiological methods in game research

JM Kivikangas, G Chanel, B Cowley… - journal of gaming & …, 2011 - intellectdiscover.com
This article reviews the psychophysiological method in game research. Psychophysiological
measurements provide an objective, continuous, real-time, noninvasive, precise and …

Computer game addiction in adolescents and its relationship to chronotype and personality

C Vollmer, C Randler, MB Horzum, T Ayas - Sage Open, 2014 - journals.sagepub.com
This study assessed the relationship between computer game addiction and computer game
usage time, age, gender, BIG-5 personality, and chronotype. Seven hundred and forty-one …

[HTML][HTML] Serious game design and clinical improvement in physical rehabilitation: systematic review

C Vieira, CF da Silva Pais-Vieira, J Novais… - JMIR Serious …, 2021 - games.jmir.org
Background: Serious video games have now been used and assessed in clinical protocols,
with several studies reporting patient improvement and engagement with this type of …

Investigating elementary school students' technology acceptance by applying digital game-based learning to environmental education

YM Cheng, SJ Lou, SH Kuo, RC Shih - Australasian Journal of …, 2013 - ajet.org.au
In order to improve and promote students' environmental knowledge, attitudes, and
behaviour, integrating environmental education into the primary education curriculum has …

Digital game dynamics preferences and player types

J Vahlo, JK Kaakinen, SK Holm… - Journal of Computer …, 2017 - academic.oup.com
In this study, we examine digital game preferences by identifying game dynamics, ie player–
game interaction modes, of 700 contemporary digital games, and players'(N= 1717) desire …

How social identification and trust influence organizational online knowledge sharing

LA Ho, TH Kuo, B Lin - Internet Research, 2012 - emerald.com
Purpose–The purpose of this study is to propose a conceptual structural equation model to,
first, investigate the relationships among knowledge management (KM) system quality …