[PDF][PDF] A game a day keeps the doctor away: A short review of computer games in mental healthcare

L Gamberini, G Barresi, A Maier… - Journal of CyberTherapy …, 2008 - academia.edu
1. Games and Videogames 1.1 The Double Soul of Game Playing is an activity that
everyone has encountered more than once during his/her lifetime. Trying to provide a …

Tangible user interfaces: past, present, and future directions

O Shaer, E Hornecker - Foundations and Trends® in Human …, 2010 - nowpublishers.com
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface
type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills …

People-tracking-by-detection and people-detection-by-tracking

M Andriluka, S Roth, B Schiele - 2008 IEEE Conference on …, 2008 - ieeexplore.ieee.org
Both detection and tracking people are challenging problems, especially in complex real
world scenes that commonly involve multiple people, complicated occlusions, and cluttered …

A taxonomy for and analysis of tangible interfaces

KP Fishkin - Personal and Ubiquitous computing, 2004 - Springer
There have been many research efforts devoted to tangible user interfaces (TUIs), but it has
proven difficult to create a definition or taxonomy that allows us to compare and contrast …

Physikit: Data engagement through physical ambient visualizations in the home

S Houben, C Golsteijn, S Gallacher… - Proceedings of the …, 2016 - dl.acm.org
Internet of things (IoT) devices and sensor kits have the potential to democratize the access,
use, and appropriation of data. Despite the increased availability of low cost sensors, most of …

Automated stress detection using keystroke and linguistic features: An exploratory study

LM Vizer, L Zhou, A Sears - International Journal of Human-Computer …, 2009 - Elsevier
Monitoring of cognitive and physical function is central to the care of people with or at risk for
various health conditions, but existing solutions rely on intrusive methods that are …

On tangible user interfaces, humans and spatiality

E Sharlin, B Watson, Y Kitamura, F Kishino… - Personal and Ubiquitous …, 2004 - Springer
Like the prehistoric twig and stone, tangible user interfaces (TUIs) are objects manipulated
by humans. Tangible user interface success will depend on how well they exploit spatiality …

Monitoring children's developmental progress using augmented toys and activity recognition

TL Westeyn, GD Abowd, TE Starner… - Personal and Ubiquitous …, 2012 - Springer
Previous research has established the connection between the way in which children
interact with objects and the potential early identification of children with autism. Those …

Augmented reality cubes for cognitive gaming: preliminary usability and game experience testing

C Boletsis, S McCallum - 2016 - ntnuopen.ntnu.no
Early detection is important in dementia care; however, cognitive impairment is still under-
recognised and under-diagnosed. Cognitive screening and training are two important …

The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface

R Watanabe, Y Itoh, M Asai, Y Kitamura… - … in Entertainment (CIE), 2004 - dl.acm.org
ActiveCube is a novel user interface that allows intuitive interaction with computers.
ActiveCube allows users to construct and interact with three-dimensional (3D) environments …