Several emotional theories that inform the design of Virtual Learning Environments (VLEs) categorize affect as either positive or negative. However, the relationship between affect and …
Tutoring systems that are sensitive to affect show considerable promise for enhancing student learning experiences. Creating successful affective responses requires …
J Ocumpaugh - New York, NY and Manila, Philippines: Teachers …, 2015 - academia.edu
Quantitative Field Observations (QFOs) of student behaviors and affective states in classroom environments. Formerly known as the Baker Rodrigo Observation Method …
This study investigated the relationships among incoming knowledge, persistence, affective states, in-game progress, and consequently learning outcomes for students using the game …
Prior research suggests students can sometimes learn more effectively by explaining and correcting example problems that have been solved incorrectly, compared to problem …
In Massive Open Online Courses (MOOCs), struggling learners often seek help by posting questions in discussion forums. Unfortunately, given the large volume of discussion in …
AJ Magana, J Hwang, S Feng… - Journal of Computer …, 2022 - Wiley Online Library
Background Previous work has identified that the benefits of learning with videogames and learning from simulations. However, recent meta‐analytic work has also identified that little …
M Taub, R Sawyer, J Lester, R Azevedo - International Journal of Artificial …, 2020 - Springer
The goal of this study was to examine college students'(n= 61) contextualized emotions during in-game actions while playing C rystal I sland, a game-based learning environment …
Digital learning games are thought to support learning by increasing enjoyment and promoting deeper engagement with the content, but few studies have empirically tested …