This tutorial presents a hands-on view of the field of multi-view stereo with a focus on practical algorithms. Multi-view stereo algorithms are able to construct highly detailed 3D …
We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block …
The fidelity of relighting is bounded by both geometry and appearance representations. For geometry both mesh and volumetric approaches have difficulty modeling intricate structures …
Creating photorealistic avatars of existing people currently requires extensive person- specific data capture, which is usually only accessible to the VFX industry and not the …
Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain complex phenomena such as thin structures, evolving topology, translucency, scattering …
Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot be represented by sparse landmarks alone. Thus, in order to reconstruct faces more …
Learning a model of facial shape and expression from 4D scans Page 1 Learning a model of facial shape and expression from 4D scans TIANYE LI∗†, University of Southern …
H Joo, T Simon, Y Sheikh - Proceedings of the IEEE …, 2018 - openaccess.thecvf.com
We present a unified deformation model for the markerless capture of multiple scales of human movement, including facial expressions, body motion, and hand gestures. An initial …
We present" The Relightables", a volumetric capture system for photorealistic and high quality relightable full-body performance capture. While significant progress has been made …