M Borowy - International Journal of Communication, 2013 - ijoc.org
This article sets out to historicize the development of e-sport (organized competitive digital gaming) in the early 1980s using three new conceptual frameworks. We identify e-sport as …
Pausing, slowing, rewinding, replaying, reactivating, reanimating... Has manipulating video game timelines altered our experience of time?“Compelling.”—Choice Video game scholar …
Explores the culture that made military shooter video games popular, and key in understanding the War on Terror No video game genre has been more popular or more …
R Banfi - Games and Culture, 2024 - journals.sagepub.com
This paper aims to create a shorthand for video game history–from video games' infancy to the current subscription model that is dominating gaming. In this essay, I will apply the …
L van Roessel, J Švelch - Game production studies, 2021 - library.oapen.org
Despite a growing academic interest in in-game monetization, much less attention has been paid to the production context of microtransactions. With this chapter, we aim to address this …
R Banfi - Games and Culture, 2022 - journals.sagepub.com
Drawing on game theory and interviews that were personally conducted with pinball pioneers—from CEOs of independent and corporate pinball companies to notable designers …
C Hanson - The Routledge companion to video game studies, 2014 - api.taylorfrancis.com
Cheating in video games has existed largely as long as games themselves have been around, and has proved to be a dynamic and controversial practice. Yet the history of the …
An in-depth exploration of a neglected video game platform of the 1990s and a reflection on the way we construct the cultural history of video games. In The Media Snatcher, Carl …
S Giddings - Games and Culture, 2018 - journals.sagepub.com
Revisiting early critical responses to computer and video games as a cultural form—before the establishment of games studies as an academic field in the early 2000s—reveals a …