Uncovering the dark side of gamification at work: Impacts on engagement and well-being

W Hammedi, T Leclercq, I Poncin, L Alkire - Journal of Business Research, 2021 - Elsevier
Rethinking the workplace experience as a means for enhancing the well-being of frontline
employees (FLEs) represents a key priority for services. The well-being of frontline …

More than just a game: ethical issues in gamification

TW Kim, K Werbach - Ethics and Information Technology, 2016 - Springer
Gamification is the use of elements and techniques from video game design in non-game
contexts. Amid the rapid growth of this practice, normative questions have been under …

[图书][B] Big data in organizations and the role of human resource management: A complex systems theory-based conceptualization

TM Scholz - 2017 - econstor.eu
Names: Scholz, Tobias, author. Title: Big data in organizations and the role of human
resource management: a complex systems theory-based conceptualization/Tobias M …

[图书][B] Digital health and the gamification of life: How apps can promote a positive medicalization

AF Maturo, V Moretti - 2018 - emerald.com
Abbott, A.(1988). The system of professions. Chicago, IL: University of Chicago Press.
Abraham, J.(2010). Pharmaceuticalization of society in context: Theoretical, empirical and …

Zombification?: Gamification, motivation, and the user

S Conway - Journal of Gaming & Virtual Worlds, 2014 - intellectdiscover.com
Gamification is often promoted as a user-centred initiative, engaging and motivating the
alienated masses. Yet is such rhetoric reinforced by the design of these programmes? By …

Quantifying journalism? A study on the use of data and gamification to motivate journalists

R Ferrer-Conill - Television & New Media, 2017 - journals.sagepub.com
According to previous research, contemporary journalism is undergoing a quantitative turn.
The uses of data and metrics have started to permeate digital news websites in various …

Seven points to reappropriate gamification

M Thibault, J Hamari - … and Organizations through Gamification: From the …, 2021 - Springer
Games have always been everywhere. This is increasingly so because of the expanding
pervasiveness of games in contemporary culture, shift to post-industrial era and the general …

Goldilocks conditions for workplace gamification: How narrative persuasion helps manufacturing workers create self-directed behaviors

K Seo, S Fels, M Kang, C Jung… - Human–Computer …, 2021 - Taylor & Francis
Boredom is… a vital problem for the moralist, since half the sins of mankind are caused by
the fear of it.(Bertrand Russell,“The Conquest of Happiness,” 1930). Humans are essentially …

Exploring the darkness of gamification: you want it darker?

T Nyström - Intelligent Computing: Proceedings of the 2021 …, 2021 - Springer
Both academia and industry have shown an increased interest in gamification. To enhance
the design and understanding of gamification there is a need to explore the negative …

Andragogical principles in a gamification concept: how does it work for adult learners in an online class?

Z Zainuddin, R Rasyidin, Z Zanzibar, F Aruni… - Journal of Applied …, 2023 - emerald.com
Purpose A lack of research has reported how playful gamification is applied to adult learners
as an idea of andragogical instruction. Thus, this study aims to identify how the concept of …