Gamification as a motivation strategy for higher education students in tourism face-to-face learning

L Aguiar-Castillo, L Hernández-López… - Journal of Hospitality …, 2020 - Elsevier
The purpose of this research was to examine the aspects that motivate a student's intention
to use a gamified app as a complementary learning strategy in face-to-face education. The …

Technological tools for knowledge apprehension and promotion in the cultural and heritage tourism sector: systematic literature review

J Quiroz-Fabra, A Valencia-Arias… - Human Behavior …, 2022 - Wiley Online Library
One of the objectives sought within the teaching‐learning processes is the apprehension of
knowledge. In the cultural and heritage tourism sector, these processes are integrated with …

Gamification: A motivation metric based in a markov model

L Aguiar-Castillo, E Arce-Santana… - … Journal of Emerging …, 2022 - learntechlib.org
The current situation in the world with the COVID-19 pandemic has reinforced a pre-existing
trend based on increasing the use of gamification tools in education to motivate students. In …

Exploring Gamification Strategy for Developing MSMEs during the COVID-19 Pandemic

AD Saputra, A Rahmatia, SH Wahyuningsih… - Shirkah: Journal of …, 2021 - shirkah.or.id
The emergence of the coronavirus (COVID-19) pandemic that happened all of a sudden at
the beginning of the year 2020 had a massive impact on people's lives, including the …

Gamifikasi Digital dalam Pembelajaran Pendidikan: Penelitian Pemetaan Peta Melalui Studi Bibliometrik Menggunakan Vosviewer

MK Fahmi, M Saragih, P Ginting - EduTech: Jurnal Ilmu …, 2023 - jurnal.umsu.ac.id
Tulisan ini bertujuan untuk mengetahui perkembangan penelitian mengenai penggunaan
gamifikasi dalam proses pembelajaran dengan pendekatan studi bibliometrik …

La gamificación y su efecto sobre el aprendizaje profundo: el ciclo del hábito

L Aguiar-Castillo, V Guerra Yánez, R Pérez-Jiménez - 2021 - accedacris.ulpgc.es
El uso intensivo que hacen de los móviles los estudiantes es aprovechado por la
gamificación para promover estrategias de aprendizaje. Se ha demostrado que la …

Developing an interactive games of information management education for online distance learning

S Halamy, N Kamarudin, M Mohsin - Esteem Journal of Social …, 2022 - ir.uitm.edu.my
Gamification has progressively gained popularity in higher education as a valuable
complement to the breadth of available learning tools for academicians and students …

Unlocking Knowledge Through Escape Rooms in Online Higher Education: Proposal for Learning About Consumer Behavior

I Aliagas, M Retamosa - Learning With Escape Rooms in Higher …, 2023 - igi-global.com
Online higher education is in demand, so much so that even face-to-face higher education is
applying digital technologies to achieve greater motivation in the classroom. However, this …

3.4. Tercera actividad; juego de rol

JMG Santana - Gamificación en el aula - torrossa.com
La educación ha estado siempre en continua evolución. Esta situación se ha vuelto más
evidentes en los últimos años, sobre todo desde la aparición de las nuevas tecnologías de …

El uso de las TIC como herramienta de apoyo a la enseñanza presencial en Dirección de Empresas a través de la gamificación

L Aguiar-Castillo, L Hernández-López… - 2019 - accedacris.ulpgc.es
El objetivo de este trabajo es valorar el uso de una aplicación tecnológica gamificada
denominada “HEgameApp” por parte de los estudiantes universitarios como herramienta …