WS Kim, S Cho, J Ku, Y Kim, K Lee, HJ Hwang… - Journal of clinical …, 2020 - mdpi.com
Neurorehabilitation for stroke is important for upper limb motor recovery. Conventional rehabilitation such as occupational therapy has been used, but novel technologies are …
M Slater, C Gonzalez-Liencres, P Haggard… - Frontiers in Virtual …, 2020 - frontiersin.org
Frontiers | The Ethics of Realism in Virtual and Augmented Reality Skip to main content Download Article Download Article Download PDF ReadCube EPUB XML (NLM) Share on Export citation …
Abstract Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but their use is often technology-driven and instructional con-cepts are …
Background Virtual reality (VR) has emerged as a therapeutic tool facilitating motor learning for balance and gait rehabilitation. The evidence, however, has not yet resulted in …
Background: Individuals with acute-onset central nervous system (CNS) injury, including stroke, motor incomplete spinal cord injury, or traumatic brain injury, often experience lasting …
The development of more effective rehabilitative interventions requires a better understanding of how humans learn and transfer motor skills in real-world contexts …
Objective: Since the mid-1990s, a significant scientific literature has evolved regarding the outcomes from the use of what we now refer to as clinical virtual reality (VR). This use of VR …
Background. Despite the rise of virtual reality (VR)-based interventions in stroke rehabilitation over the past decade, no consensus has been reached on its efficacy. This …
Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and educational domains. Immersive digital media needs …