A wide ranging, interdisciplinary exploration of media time and mediated temporalities. The chapters explore the diverse ways in which time is articulated by media technologies, the …
E Keightley - Time, media and modernity, 2012 - Springer
Time in late modernity has conventionally been understood as a 'function of speed', 1 and many convincing histories of the emergence of speed as a dominating logic have been …
This thesis focuses on the various manifestations of queerness in video games, and investigates how video games' queer potential connects and clashes with LGBTQ politics, as …
JT Velikovsky - Animation Practice, Process & Production, 2012 - intellectdiscover.com
This article explains the story behind and some of the creative processes involved in game designing and writing the million-seller PlayStation2, Wii and XBox360 videogame Looney …
This thesis investigates the relationship between player and video game through player- character relationships, choice-making, and the player's emotional engagement …
In the year 2148, humanity discovers an alien artefact on one of Pluto's moons, later revealed to be a 'Mass Relay': a door to numerous other relays across the galaxy that allows …