[HTML][HTML] Design of virtual reality exergames for upper limb stroke rehabilitation following iterative design methods: usability study

JFV Castillo, MFM Vega, JEM Cardona… - JMIR Serious …, 2024 - games.jmir.org
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …

Exploring user engagement with real-time verbal feedback from an exoskeleton-based virtual exercise coach

R Maharjan, S Mendu, M Mariani, S Abdullah… - Digital …, 2024 - journals.sagepub.com
Objective Engaging users during physical exercise is crucial for fostering long-term
commitment, however, sustaining that engagement remains a significant challenge. This …

Assessing the effectiveness of virtual reality serious games in post-stroke rehabilitation: a novel evaluation method

M Masmoudi, N Zenati, Y Izountar… - Multimedia Tools and …, 2024 - Springer
This paper presents a novel evaluation method for assessing the effectiveness of virtual
reality serious games (In our work, we used virtual reality as a simulated 3D environment …

Design of a serious emerging games engine based on the optimization algorithm of ant colony

JA Castro, J Altamiranda… - DYNA: revista de la …, 2018 - dialnet.unirioja.es
An engine for a serious emergent game (MJSE due its Spanish acronym) must make explicit
the possibility of emergence in a serious game, from the coordination of game frames …

MIDAS: Multi-sensorial Immersive Dynamic Autonomous System Improves Motivation of Stroke Affected Patients for Hand Rehabilitation

FCSF Kow, AK Sinha, ZJ Ming, B Songyu… - arXiv preprint arXiv …, 2022 - arxiv.org
Majority of stroke survivors are left with poorly functioning paretic hands. Current
rehabilitation devices have failed to motivate the patients enough to continue rehabilitation …

“PeriHack”: Designing a Serious Game for Cybersecurity Awareness

R Dillon - 2022 IEEE International Conference on Teaching …, 2022 - ieeexplore.ieee.org
This paper describes the design process for the cybersecurity serious game “PeriHack” and,
in doing so, it reviews the game by exemplifying its objectives and core game mechanics …

[PDF][PDF] MIDAS: Multi-sensorial immersive dynamic autonomous system improves motivation of stroke affected patients for hand rehabilitation

A Fok-Chi-Seng Fok Kow, K Sinha, ZJ Ming… - arXiv preprint arXiv …, 2022 - academia.edu
Majority of stroke survivors are left with poorly functioning paretic hands. Current
rehabilitation devices have failed to motivate the patients enough to continue rehabilitation …

An adaptive system for emerging serious games using a swarm intelligence algorithm

J Aguilar, F Díaz, J Altamiranda… - IEEE Transactions …, 2021 - ieeexplore.ieee.org
An emerging serious game (SG) is a game designed and developed from an objective other
than pure fun, so that the player can learn while playing, but where the game unfolds …

Review of Application of Highly Interactive and Immersive Computing Technologies for Enhancement of Post-Stroke Survivor's Rehabilitation

S Shankar, SJSA Fathima, MU Priya… - … Computing and Data …, 2023 - ieeexplore.ieee.org
The objective of stroke rehabilitation exercises is to expand patients' recovery of neurologic
functions, functional independence, and Activities of Daily Living (ADL). The …

Adaptive plot system for serious emerging games based on the ant colony optimization algorithm

J Aguilar, J Altamiranda, F Díaz… - 2019 XLV Latin …, 2019 - ieeexplore.ieee.org
A serious emerging games engine (SEGE) must make explicit the possibility of emergence
in a serious game (SG), from the coordinated handling of game plot, adapted to the specific …