[PDF][PDF] Deep review and analysis of recent nerfs

F Zhu, S Guo, L Song, K Xu, J Hu - APSIPA Transactions on …, 2023 - nowpublishers.com
Neural radiance fields (NeRFs) refer to a suit of deep neural networks that are used to learn
and represent objects or scenes. Generally speaking, NeRFs have five main characters …

Gart: Gaussian articulated template models

J Lei, Y Wang, G Pavlakos, L Liu… - Proceedings of the …, 2024 - openaccess.thecvf.com
Abstract We introduce Gaussian Articulated Template Model (GART) an explicit efficient and
expressive representation for non-rigid articulated subject capturing and rendering from …

Ash: Animatable gaussian splats for efficient and photoreal human rendering

H Pang, H Zhu, A Kortylewski… - Proceedings of the …, 2024 - openaccess.thecvf.com
Real-time rendering of photorealistic and controllable human avatars stands as a
cornerstone in Computer Vision and Graphics. While recent advances in neural implicit …

Deliffas: Deformable light fields for fast avatar synthesis

Y Kwon, L Liu, H Fuchs… - Advances in Neural …, 2024 - proceedings.neurips.cc
Generating controllable and photorealistic digital human avatars is a long-standing and
important problem in Vision and Graphics. Recent methods have shown great progress in …

Generalizable human gaussians for sparse view synthesis

Y Kwon, B Fang, Y Lu, H Dong, C Zhang… - … on Computer Vision, 2024 - Springer
Recent progress in neural rendering has brought forth pioneering methods, such as NeRF
and Gaussian Splatting, which revolutionize view rendering across various domains like …

Pseudo-Generalized Dynamic View Synthesis from a Video

X Zhao, RA Colburn, F Ma, MÁ Bautista… - The Twelfth …, 2024 - openreview.net
Rendering scenes observed in a monocular video from novel viewpoints is a challenging
problem. For static scenes the community has studied both scene-specific optimization …

Trihuman: a real-time and controllable tri-plane representation for detailed human geometry and appearance synthesis

H Zhu, F Zhan, C Theobalt, M Habermann - ACM Transactions on …, 2024 - dl.acm.org
Creating controllable, photorealistic, and geometrically detailed digital doubles of real
humans solely from video data is a key challenge in Computer Graphics and Vision …

Drivable avatar clothing: Faithful full-body telepresence with dynamic clothing driven by sparse rgb-d input

D Xiang, F Prada, Z Cao, K Guo, C Wu… - SIGGRAPH Asia 2023 …, 2023 - dl.acm.org
Clothing is an important part of human appearance but challenging to model in
photorealistic avatars. In this work we present avatars with dynamically moving loose …

ihuman: Instant animatable digital humans from monocular videos

P Paudel, A Khanal, DP Paudel, J Tandukar… - … on Computer Vision, 2024 - Springer
Personalized 3D avatars require an animatable representation of digital humans. Doing so
instantly from monocular videos offers scalability to broad class of users and wide-scale …

Generalizable Neural Human Renderer

M Masuda, J Park, S Iwase, R Khirodkar… - arXiv preprint arXiv …, 2024 - arxiv.org
While recent advancements in animatable human rendering have achieved remarkable
results, they require test-time optimization for each subject which can be a significant …