Gamification in science education. A systematic review of the literature

M Kalogiannakis, S Papadakis, AI Zourmpakis - Education sciences, 2021 - mdpi.com
The implementation of gamification in education has attracted many researchers to increase
engagement and achieve learning more effectively. Implementing technology in science …

A systematic literature review of gamification in/for cultural heritage: Leveling up, going beyond

CG Marques, JP Pedro, I Araújo - Heritage, 2023 - mdpi.com
Because of the possibilities that it opens for a variety of fields and practices, gamification has
increasingly garnered significant attention. This has put it at the forefront of many significant …

[图书][B] Apps: From mobile phones to digital lives

G Goggin - 2021 - books.google.com
Since the rise of the smartphone, apps have become entrenched in billions of users' daily
lives. Accessible across phones and tablets, watches and wearables, connected cars …

Selling out education in the name of digitalization: a critical analysis of Swedish policy

M Ljungqvist, A Sonesson - … Journal of Studies in Educational Policy, 2022 - Taylor & Francis
Sweden aspires to become 'the best in the world at utilizing the opportunities of
digitalization'and is internationally recognized for its digital performance. Education has …

Postdigital videogames literacies: thinking with, through, and beyond James Gee's learning principles

A Bacalja, TP Nichols, B Robinson, I Bhatt… - Postdigital Science and …, 2024 - Springer
This article is a collective response to the 2003 iteration of James Paul Gee's What Video
Games Have to Teach Us About Learning and Literacy. Gee's book, a foundational text for …

[PDF][PDF] How is gamification like being trapped in the Matrix? And what is the “real-world” of game-based learning

J York, J deHaan, M Childs… - Digital Culture & Education, 2022 - researchgate.net
As the title suggests, this paper compares the underlying assumptions, theory, and practice
of gamification and game-based learning through the lens of pop-cultural references …

¿ Jugar o aprender? El aprendizaje lúdico en la formación musical del maestro

M Alsina i Tarrés, I Farrés Cullell - … Musical, 2021, vol. 18, p. 83 …, 2021 - dugi-doc.udg.edu
Los diversos modos y estrategias del aprendizaje lúdico (juego, gamificación, simulación,
etc.) se han convertido en elementos de innovación metodológica de uso creciente en la …

A gamification framework for getting residents closer to public institutions

M Rodrigues, V Monteiro, B Fernandes, F Silva… - Journal of Ambient …, 2020 - Springer
All around the world, people are shifting towards cities to get closer to services, for better
working conditions or just because they enjoy the proximity of such a vast myriad of …

[HTML][HTML] Understanding gamification experiences with the benefits dependency network lens

WK McHenry, EE Makarius - Computers and Education Open, 2023 - Elsevier
While many gamification studies have shown measurable positive benefits for learner
emotions and outcomes, mixed results continue to be reported. In this study, we focus on …

[PDF][PDF] Effects of a gamification proposal in the physical education class on motor development in 3rd and 4th grade students at a private school in Valparaíso—Chile

F Morales, C Sobarzo, JH Almonacid… - Environment and Social …, 2023 - esp.apacsci.com
As a result of the pandemic caused by the coronavirus, the performance of mass physical
activities and face-to-face classes have considerably decreased in the spaces for the …