Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games

B Kordyaka, S Park, J Krath, S Laato - ACM Transactions on Social …, 2023 - dl.acm.org
In multiplayer online games, players from different cultural backgrounds come together to
cooperate and compete in real time. Although these games are enjoyed by billions of …

[HTML][HTML] The reality of the gamification methodology in Primary Education: A systematic review

JM Romero-Rodríguez, A Martínez-Menéndez… - International Journal of …, 2024 - Elsevier
The vision of a playful approach to teaching and learning, mediated by game elements, has
been acquiring vast relevance in recent years in educational research, crystallizing in the …

Does playing video games increase emotional creativity?

I Čábelková, W Strielkowski, A Rybakova… - International journal of …, 2020 - mdpi.com
Emotional creativity (EC), which constitutes a main aspect of the general creativity concept,
is often shown to be substantially related to positive emotional experiences, effective …

Global media studies: A critical agenda

MM Kraidy - Journal of Communication, 2018 - academic.oup.com
At a time of severe political, economic, environmental, security, technological, and
identitarian challenges, global media studies can make important contributions to an …

Games without frontiers: A framework for analyzing digital game cultures comparatively

A Elmezeny, J Wimmer - Media and Communication, 2018 - cogitatiopress.com
Currently in game studies there is a gap in frameworks for comparatively researching game
cultures. This is a serious shortcoming as it ignores the transcultural and transnational …

Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work

S Park, A Kultima, MJ Lehtonen, J Krath - Proceedings of the ACM on …, 2022 - dl.acm.org
The Covid-19 pandemic has influenced people's views on work, and a significant portion of
the global game industry converted to remote work during the pandemic. To explore the …

[PDF][PDF] Promises of the periphery: Producing games in the communist and transformation-era Czechoslovakia

J Švelch - Game production studies, 2021 - library.oapen.org
This chapter addresses the notion of the peripheral in computer game production.
Peripheral contexts of cultural production and consumption may be portrayed as lagging …

Cross-cultural Online Game Jams: Fostering cultural competencies through jams in game education setting

S Park, A Kultima, K Ono, B Choi - … of the 7th International Conference on …, 2023 - dl.acm.org
This paper discusses cross-cultural online game jams in a game educational setting,
drawing on the experience gained from the project" Games Now! Online Jam"(henceforth" …

Whose voice matters? The gaming sphere and the Blitzchung controversy in eSports

O Klíma - American Journal of Cultural Sociology, 2022 - Springer
With eSports and video games rapidly gaining popularity, we are witnessing a rise of semi-
autonomous gaming communities. I propose using Alexander's civil sphere theory and my …

Comic-making to Study Game-making: Using Comics in Qualitative Longitudinal Research on Game Development

S Park, P Hämäläinen, A Kultima - … of the CHI Conference on Human …, 2024 - dl.acm.org
This paper reports the research method of the “Game Expats Story (GES)” project that used
qualitative longitudinal research (“QLR”) incorporated with art-based research (“ABR”) in the …