This work presents a systematic review whose objective was to identify heuristics applicable to the evaluation of the usability of educational games. Heuristics are usability engineering …
Several studies have reported that adaptivity and personalization in educational computer games facilitate reaching their full educational potential. However, there is little effort to …
JT Tang - Interactive Learning Environments, 2023 - Taylor & Francis
This is a comparative study that explores preschoolers' English vocabulary acquisition in Taiwan and tries to look for a better pedagogy. After Taiwan's government announced the …
Educational games offer significant potential for supporting personalized learning in engaging virtual worlds. However, many educational games do not provide adaptive …
F Su, D Zou - Knowledge Management & E-Learning, 2024 - ERIC
Educational games, prevalent in contemporary settings, leverage game-based learning (GBL) to actively engage and enhance learners' knowledge and skill acquisition through …
As the role of procedural content generation in mixed-initiative game design continues to grow, it is crucial to develop an end-to-end approach that enables non-technical designers …
Computational thinking (CT) is gaining recognition as an important skill set for students, both in computer science and other disciplines. Digital computer games have proven to be …
T Liu - British Journal of Educational Technology, 2024 - Wiley Online Library
To date, extensive work has been devoted to incorporating computational thinking in K‐12 education. Recognizing students' computational thinking stages in game‐based learning …
Abstract Concepts such as creativity, Computational Thinking (CT), algorithmic thinking, and STEM have become a focus of research and teaching interest in recent years, recognising a …