Twenty years of personalized language learning

X Chen, D Zou, H Xie, G Cheng - Educational Technology & Society, 2021 - JSTOR
Personalized language learning (PLL), a popular approach to precision language
education, plays an increasingly essential role in effective language education to meet …

Heuristic evaluation on usability of educational games: A systematic review

EAO Vieira, AC SILVEIRA, RX Martins - Informatics in Education, 2019 - ceeol.com
This work presents a systematic review whose objective was to identify heuristics applicable
to the evaluation of the usability of educational games. Heuristics are usability engineering …

An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking

D Hooshyar, L Malva, Y Yang, M Pedaste… - Computers in Human …, 2021 - Elsevier
Several studies have reported that adaptivity and personalization in educational computer
games facilitate reaching their full educational potential. However, there is little effort to …

Comparative study of game-based learning on preschoolers' English vocabulary acquisition in Taiwan

JT Tang - Interactive Learning Environments, 2023 - Taylor & Francis
This is a comparative study that explores preschoolers' English vocabulary acquisition in
Taiwan and tries to look for a better pedagogy. After Taiwan's government announced the …

Generating educational game levels with multistep deep convolutional generative adversarial networks

K Park, BW Mott, W Min, KE Boyer… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Educational games offer significant potential for supporting personalized learning in
engaging virtual worlds. However, many educational games do not provide adaptive …

A Systematic Review of Game-Based Assessment in Education in the Past Decade.

F Su, D Zou - Knowledge Management & E-Learning, 2024 - ERIC
Educational games, prevalent in contemporary settings, leverage game-based learning
(GBL) to actively engage and enhance learners' knowledge and skill acquisition through …

End-to-end procedural level generation in educational games with natural language instruction

V Kumaran, D Carpenter, J Rowe… - … IEEE Conference on …, 2023 - ieeexplore.ieee.org
As the role of procedural content generation in mixed-initiative game design continues to
grow, it is crucial to develop an end-to-end approach that enables non-technical designers …

AutoThinking: An adaptive computational thinking game

D Hooshyar, H Lim, M Pedaste, K Yang, M Fathi… - … and Learning: Second …, 2019 - Springer
Computational thinking (CT) is gaining recognition as an important skill set for students, both
in computer science and other disciplines. Digital computer games have proven to be …

Assessing implicit computational thinking in game‐based learning: A logical puzzle game study

T Liu - British Journal of Educational Technology, 2024 - Wiley Online Library
To date, extensive work has been devoted to incorporating computational thinking in K‐12
education. Recognizing students' computational thinking stages in game‐based learning …

Preparing Greek Pre-service Kindergarten Teachers to Promote Creativity: Opportunities Using Scratch and Makey Makey

M Kalogiannakis, S Papadakis - Children's Creative Inquiry in STEM, 2022 - Springer
Abstract Concepts such as creativity, Computational Thinking (CT), algorithmic thinking, and
STEM have become a focus of research and teaching interest in recent years, recognising a …