A survey on hair modeling: Styling, simulation, and rendering

K Ward, F Bertails, TY Kim… - IEEE transactions on …, 2007 - ieeexplore.ieee.org
Realistic hair modeling is a fundamental part of creating virtual humans in computer
graphics. This paper surveys the state of the art in the major topics of hair modeling …

Physically based deformable models in computer graphics

A Nealen, M Müller, R Keiser… - Computer graphics …, 2006 - Wiley Online Library
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …

Strands: Interactive simulation of thin solids using cosserat models

DK Pai - Computer graphics forum, 2002 - Wiley Online Library
Strandsare thin elastic solids that are visually well approximated as smooth curves, and yet
possess essential physical behaviors characteristic of solid objects such as twisting …

Light scattering from human hair fibers

SR Marschner, HW Jensen, M Cammarano… - ACM Transactions on …, 2003 - dl.acm.org
Light scattering from hair is normally simulated in computer graphics using Kajiya and Kay's
classic phenomenological model. We have made new measurements of scattering from …

Exchanging faces in images

V Blanz, K Scherbaum, T Vetter… - Computer Graphics …, 2004 - Wiley Online Library
Pasting somebody's face into an existing image with traditional photo retouching and digital
image processing tools has only been possible if both images show the face from the same …

Modeling dynamic hair as a continuum

S Hadap, N Magnenat‐Thalmann - Computer Graphics Forum, 2001 - Wiley Online Library
In this paper we address the difficult problem of hair dynamics, particularly hair‐hair and hair‐
air interactions. To model these interactions, we propose to consider hair volume as a …

Interactive simulation of one-dimensional flexible parts

M Grégoire, E Schömer - Proceedings of the 2006 ACM symposium on …, 2006 - dl.acm.org
Computer simulations play an ever growing role for the development of automotive products.
Assembly simulation, as well as many other processes, are used systematically even before …

Animating hair with loosely connected particles

Y Bando, BY Chen, T Nishita - Computer Graphics Forum, 2003 - Wiley Online Library
This paper presents a practical approach to the animation of hair at an interactive frame rate.
In our approach, we model the hair as a set of particles that serve as sampling points for the …

Adaptive wisp tree-a multiresolution control structure for simulating dynamic clustering in hair motion

F Bertails, TY Kim, MP Cani… - Symposium on Computer …, 2003 - inria.hal.science
Realistic animation of long human hair is difficult due to the number of hair strands and to
the complexity of their interactions. Existing methods remain limited to smooth, uniform, and …

Adaptive grouping and subdivision for simulating hair dynamics

K Ward, MC Lin - 11th Pacific Conference onComputer …, 2003 - ieeexplore.ieee.org
We present a novel approach for adaptively grouping and subdividing hair using discrete
level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clusters …