The effect of gamification on motivation and engagement

RS Alsawaier - The International Journal of Information and Learning …, 2018 - emerald.com
Purpose Gamification is the application of game features, mainly video game elements, into
non-game context for the purpose of promoting motivation and engagement in learning. The …

The meaning of playfulness: a review of the contemporary definitions of the concept across disciplines

L Masek, J Stenros - Eludamos: Journal for Computer Game Culture, 2021 - eludamos.org
Abstract 'Playfulness' is a concept used in various disciplines. In this article, we conduct a
qualitative, systematic, and interdisciplinary literature review on the term 'playfulness' as …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

Game-based learning for postgraduates: An empirical study of an educational game to teach research skills

D Abbott - Higher Education Pedagogies, 2019 - Taylor & Francis
Research skills are challenging to teach in a way that is meaningful to students and has
ongoing impact in research practice. This paper investigates constructivist and experiential …

Engaging (in) gameplay and (in) debriefing

D Crookall - Simulation & Gaming, 2014 - journals.sagepub.com
In this editorial, I thank the guest editors and authors for their excellent and pioneering work.
I set the topic of engagement within a broader area of learning and debriefing, and of the …

The use of new learning technologies in higher education classroom: A case study

M Esteves, A Pereira, N Veiga, R Vasco… - Teaching and Learning in …, 2018 - Springer
We have conducted a study with higher level education students, in lecture classes of three
Undergraduate Courses and one Professional Higher Technical Course that involved six …

[HTML][HTML] The impact of multi-person virtual reality competitive learning on anatomy education: a randomized controlled study

YC Du, SC Fan, LC Yang - BMC Medical Education, 2020 - Springer
Background Anatomy is one of the core subjects in medical education. Students spend
considerable time and effort on learning the requisite anatomy knowledge. This study …

Can game-based learning enhance engineering communication skills?

CA Bodnar, RM Clark - IEEE transactions on professional …, 2017 - ieeexplore.ieee.org
Research problem: The enhancement of communication skills among engineering students
has been a focus within the engineering curriculum for many years. Despite this emphasis …

Reaching beyond an online/offline divide: invoking the rhizome in higher education course design

A Jones, R Bennett - Technology, Pedagogy and Education, 2017 - Taylor & Francis
In the rush to digitise aspects of higher education to cater to an increasingly diverse and
wide-ranging university market, there is a concern that best-practice teaching and learning …

The effect of teaching methods on university students' intention to use online learning: Technology Acceptance Model (TAM) validation and testing

M Alshurideh, A Abuanzeh, B Kurdi… - … Journal of Data and …, 2023 - m.growingscience.com
Web 2.0 has changed the way consumers access information. This study aims to investigate
the relationship between social media (Watsons' Facebook page) content and consumers …