A closer look at invalid action masking in policy gradient algorithms

S Huang, S Ontañón - arXiv preprint arXiv:2006.14171, 2020 - arxiv.org
In recent years, Deep Reinforcement Learning (DRL) algorithms have achieved state-of-the-
art performance in many challenging strategy games. Because these games have …

Multi-agent deep reinforcement learning for distributed load restoration

L Vu, T Vu, TL Vu, A Srivastava - IEEE Transactions on Smart …, 2023 - ieeexplore.ieee.org
This paper addresses the load restoration problem after power outage events. Our primary
proposed methodology is using multi-agent deep reinforcement learning to optimize the …

Generalising discrete action spaces with conditional action trees

C Bamford, A Ovalle - 2021 IEEE Conference on Games (CoG), 2021 - ieeexplore.ieee.org
There are relatively few conventions followed in reinforcement learning (RL) environments
to structure the action spaces. As a consequence the application of RL algorithms to tasks …

Safe Exploration Reinforcement Learning for Load Restoration using Invalid Action Masking

L Vu, T Vu, TL Vu, A Srivastava - 2023 IEEE Power & Energy …, 2023 - ieeexplore.ieee.org
This paper addresses the load restoration problem after a power outage event. Our primary
proposed methodology uses a multi-agent reinforcement learning method to make the …

[PDF][PDF] BeClone: Behavior Cloning with Inference for Real-Time Strategy Games.

D Martin, A Jhala - AIIDE Workshops, 2021 - ceur-ws.org
Behavior cloning (BC) techniques that combine self-play capabilities with imitation learning
from experts to refine self-play models have shown performance improvement in robotics …

Component-action deep Q-learning for real-time strategy game AI

R Kelly - 2021 - research.library.mun.ca
Real-time Strategy (RTS) games provide a challenging environment for AI research, due to
their large state and action spaces, hidden information, and real-time gameplay. The RTS …

[PDF][PDF] Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning.

R Kelly, D Churchill - AIIDE Workshops, 2020 - ceur-ws.org
Real-time Strategy (RTS) games provide a challenging environment for AI research, due to
their large state and action spaces, hidden information, and real-time gameplay. Star-Craft II …