Job-level proof-number search for connect6

IC Wu, HH Lin, PH Lin, DJ Sun, YC Chan… - Computers and Games …, 2011 - Springer
This paper proposes a new approach for proof number (PN) search, named job-level PN (JL-
PN) search, where each search tree node is evaluated or expanded by a heavy-weight job …

Job-level proof number search

IC Wu, HH Lin, DJ Sun, KY Kao, PH Lin… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
This paper introduces an approach, called generic job-level search, to leverage the game-
playing programs which are already written and encapsulated as jobs. Such an approach is …

The PN∗-search algorithm: Application to tsume-shogi

M Seo, H Iida, JWHM Uiterwijk - Artificial Intelligence, 2001 - Elsevier
This paper proposes a new search algorithm, denoted PN∗, for AND/OR tree search. The
algorithm is based on proof-number (PN) search, a best-first search algorithm, proposed by …

Bitboard knowledge base system and elegant search architectures for Connect6

SJ Yen, JK Yang, KY Kao, TN Yang - Knowledge-based systems, 2012 - Elsevier
Efficiency is critical for game programs. This paper improves the search efficiency of
Connect6 program by encoding connection patterns and computing the inherent information …

Proof-number search and its variants

HJ Van Den Herik, MHM Winands - Oppositional Concepts in …, 2008 - Springer
Proof-Number (PN) search is a best-first adversarial search algorithm especially suited for
finding the game-theoretical value in game trees. The strategy of the algorithm may be …

Improving Depth-First PN-Search: 1 + ε Trick

J Pawlewicz, Ł Lew - Computers and Games: 5th International Conference …, 2007 - Springer
Various efficient game problem solvers are based on PN-Search. Especially depth-first
versions of PN-Search like DF-PN or PDS–contrary to other known techniques–are able to …

[PDF][PDF] Selective search in games of different complexity

MPD Schadd - 2011 - cris.maastrichtuniversity.nl
This thesis investigates how selective-search methods can improve the performance of a
game program for a given domain. Selective-search methods aim to explore only the …

Informed search in complex games

MHM Winands - 2004 - cris.maastrichtuniversity.nl
This thesis investigates how search can be guided by knowledge in such a way that the
search space is traversed efficiently and effectively. For this task we focus on the question …

PDS-PN: A new proof-number search algorithm: Application to Lines of Action

MHM Winands, JWHM Uiterwijk… - Computers and Games …, 2003 - Springer
The paper introduces a new proof-number (PN) search algorithm, called PDS-PN. It is a two-
level search, which performs at the first level a depth-first Proof-number and Disproof …

Best play in Fanorona leads to draw

MPD Schadd, MHM Winands… - New Mathematics …, 2008 - World Scientific
Fanorona is the national board game of Madagascar. The game's complexity is
approximately the same as that of checkers. In this article, we present a search-based …