Multimodality in VR: A survey

D Martin, S Malpica, D Gutierrez, B Masia… - ACM Computing …, 2022 - dl.acm.org
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and
consume content. In VR, users integrate multimodal sensory information they receive to …

Locomote–a framework for classification of natural locomotion in vr by task, technique and modality

C Croucher, W Powell, B Stevens… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Virtual reality (VR) research has provided overviews of locomotion techniques, how they
work, their strengths and overall user experience. Considerable research has investigated …

RedirectedDoors: Redirection while opening doors in virtual reality

Y Hoshikawa, K Fujita, K Takashima… - … IEEE Conference on …, 2022 - ieeexplore.ieee.org
We propose RedirectedDoors, a novel space-efficient technique for redirection in VR
focused on door-opening behavior. This technique manipulates the user's walking direction …

Redirected walking using noisy galvanic vestibular stimulation

K Matsumoto, K Aoyama, T Narumi… - … Symposium on Mixed …, 2021 - ieeexplore.ieee.org
In this study, considering the characteristics of multisensory integration, we examined a
method for improving redirected walking (RDW) by adding noise to the vestibular system to …

Detection thresholds for vertical gains in vr and drone-based telepresence systems

K Matsumoto, E Langbehn, T Narumi… - … IEEE Conference on …, 2020 - ieeexplore.ieee.org
Several redirected walking techniques have been introduced and analyzed in recent years,
while the main focus was on manipulations in horizontal directions, in particular, by means …

Infinite virtual space exploration using space tiling and perceivable reset at fixed positions

SU Kwon, SB Jeon, JY Hwang, YH Cho… - … on Mixed and …, 2022 - ieeexplore.ieee.org
A simultaneous walking experience in virtual and real spaces can provide a high sense of
presence. However, users may face challenges when walking within a large virtual space …

Sicknificant Steps: A Systematic Review and Meta-analysis of VR Sickness in Walking-based Locomotion for Virtual Reality

T Van Gemert, NC Nilsson, T Hirzle… - Proceedings of the CHI …, 2024 - dl.acm.org
Walking-based locomotion techniques in virtual reality (VR) can use redirection to enable
walking in a virtual environment larger than the physical one. This results in a mismatch …

LoopBot: Representing Continuous Haptics of Grounded Objects in Room-scale VR

T Ikeda, K Fujita, K Ogawa, K Takashima… - Proceedings of the 37th …, 2024 - dl.acm.org
In room-scale virtual reality, providing continuous haptic feedback from touching grounded
objects, such as walls and handrails, has been challenging due to the user's walking range …

RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR

Y Hoshikawa, K Fujita, K Takashima… - … on Visualization and …, 2024 - ieeexplore.ieee.org
RedirectedDoors is a visuo-haptic door-opening redirection technique in VR, and it has
shown promise in its ability to efficiently compress the physical space required for a room …

User-centered redirected walking and resetting with virtual feelers

CG Lee, DS Kang, SG Hwang, O Kwon - Virtual Reality, 2023 - Springer
With redirected walking (RDW), the exploration of an infinite virtual world with a small
physical space has been enabled. This paper proposes a user-centered RDW (UC-RDW) …