J Clarkson, KY Lin - INFORMS Journal on Computing, 2024 - pubsonline.informs.org
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n discrete locations, and the searcher successively visits individual locations …
V Kolokoltsov - Mathematics of Operations Research, 2017 - pubsonline.informs.org
In this paper we extend the framework of the evolutionary inspection game put forward recently by the author and coworkers to a large class of conflict interactions to address the …
Suppose that some objects are hidden in a finite set S of hiding places that must be examined one by one. The cost of searching subsets of S is given by a submodular function …
V Baston, K Kikuta - International Journal of Game Theory, 2015 - Springer
The authors analyse two-person zero-sum search games in which play takes place on a network and in discrete time. The hider first chooses a node and remains there for the …
We present efficient algorithms for computing optimal or approximately optimal strategies in a zero-sum game for which player I has n pure strategies and player II has an arbitrary …
Adversarial search of a network for an immobile Hider (or target) was introduced and solved for rooted trees by Shmuel Gal in 1979. In this zero-sum game, a Hider picks a point to hide …
A Searcher seeks to find a stationary Hider located at some point H (not necessarily a node) on a given network Q. The Searcher can move along the network from a given starting point …
S Alpern - Operations Research, 2017 - pubsonline.informs.org
This paper introduces a new search paradigm to hide-and-seek games on networks. The Hider locates at any point on any arc. The Searcher adopts a “combinatorial” path when …
T Garrec, M Scarsini - European Journal of Operational Research, 2020 - Elsevier
Harry hides on an edge of a graph and does not move from there. Sally, starting from a known origin, tries to find him as soon as she can. Harry's goal is to be found as late as …