[PDF][PDF] List of references on evolutionary multiobjective optimization

CAC Coello - URL< http://www. lania. mx/~ ccoello/EMOO …, 2010 - delta.cs.cinvestav.mx
List of References on Evolutionary Multiobjective Optimization Page 1 List of References on
Evolutionary Multiobjective Optimization Carlos A. Coello Coello ccoello@cs.cinvestav.mx …

Dynamic load balancing in distributed virtual environments using heat diffusion

Y Deng, RWH Lau - ACM Transactions on Multimedia Computing …, 2014 - dl.acm.org
Distributed virtual environments (DVEs) are attracting a lot of attention in recent years, due to
the increasing popularity of online gaming and social networks. As the number of concurrent …

An efficient caching algorithm for peer-to-peer 3D streaming in distributed virtual environments

J Jia, W Wang, X Hei - Journal of network and computer applications, 2014 - Elsevier
Recent technical progress on the Internet and virtual reality has enabled the proliferation of
the applications of distributed virtual environments (DVEs). In a DVE, high-resolution 3D …

Consistency-aware zone mapping and client assignment in multi-server distributed virtual environments

Y Li, W Cai - IEEE Transactions on Parallel and Distributed …, 2014 - ieeexplore.ieee.org
In Distributed Virtual Environments (DVEs), the primary task is to maintain a consistent view
of the virtual world among all users. Multi-server architecture has been shown to have good …

[PDF][PDF] On consistency and security issues in collaborative virtual environment systems

AY Gital, AS bn Ismail… - International Journal of …, 2013 - academicjournals.org
This paper survey security issues in collaborative virtual environments (CVEs) systems. In
CVE, multiple users work on different computers which are interconnected through different …

A Cloud Gaming Architecture Leveraging Fog for Dynamic Load Balancing in Cluster-Based MMOs

A Tsipis, V Komianos… - 2019 4th South-East …, 2019 - ieeexplore.ieee.org
Massively Multiplayer Online (MMO) games have been around for quite some time now,
attracting millions of users worldwide, making them one of the most successful video game …

[图书][B] Heuristics for Client Assignment and Load Balancing Problems in Online Games

SM Farlow - 2018 - search.proquest.com
Massively multiplayer online games (MMOGs) have been very popular over the past
decade. The infrastructure necessary to support a large number of players simultaneously …

[PDF][PDF] Research on multicast reliability in distributed virtual environment

Y Long, J Ouyang - Journal of networks, 2013 - researchgate.net
This paper proposes a novel multicast reliability algorithm in distributed virtual environment.
Firstly, architecture of the distributed virtual environment system is made up of three layers …

Greedy heuristics for client assignment problem by zones

S Farlow, JL Trahan - Proceedings of the 12th International Conference …, 2017 - dl.acm.org
The Client Assignment Problem is an NP-hard problem applicable to online games in which
a set of clients must be satisfactorily assigned to a subset of all available servers subject to …

Consistency-aware Zone Mapping and Client Assignment in Multi-server Distributed Virtual Environments (Supplementary File)

Y Li, W Cai - computer.org
A lot of research work has been studied on zone mapping problem in MSDVE systems. The
workload is balanced through transferring zones among servers. In [10], authors proposed a …