[图书][B] Artificial intelligence and games

GN Yannakakis, J Togelius - 2018 - Springer
Georgios N. Yannakakis Julian Togelius Page 1 Artificial Intelligence and Games Georgios N.
Yannakakis Julian Togelius Page 2 Artificial Intelligence and Games Page 3 Georgios N …

Mapping hearthstone deck spaces through map-elites with sliding boundaries

MC Fontaine, S Lee, LB Soros… - Proceedings of The …, 2019 - dl.acm.org
Quality diversity (QD) algorithms such as MAP-Elites have emerged as a powerful
alternative to traditional single-objective optimization methods. They were initially applied to …

Deep surrogate assisted map-elites for automated hearthstone deckbuilding

Y Zhang, MC Fontaine, AK Hoover… - Proceedings of the …, 2022 - dl.acm.org
We study the problem of efficiently generating high-quality and diverse content in games.
Previous work on automated deckbuilding in Hearthstone shows that the quality diversity …

A concise review of intelligent game agent

H Li, X Pang, B Sun, K Liu - Entertainment Computing, 2024 - Elsevier
Intelligent game agents are crafted using AI technologies to mimic player behavior and
make decisions autonomously. Over the past decades, the scope of intelligent agents has …

Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang 'BaiZe' Xinyu at the 2017 Hearthstone Summer Championship

S Schelfhout, MT Bowers, YA Hao - Games and Culture, 2021 - journals.sagepub.com
This article examines a terrain in which gender inclusion remains a challenge: competitive
esports. In the male-dominated sphere of esports, the underrepresentation of women and …

Evolving the hearthstone meta

F de Mesentier Silva, R Canaan, S Lee… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
Balancing an ever growing strategic game of high complexity, such as Hearthstone is a
complex task. The target of making strategies diverse and customizable results in a delicate …

Exploring the hearthstone deck space

A Bhatt, S Lee, F de Mesentier Silva… - Proceedings of the 13th …, 2018 - dl.acm.org
A significant issue in game balancing is understanding the game itself. For simple games
end-to-end optimization approaches can help explore the game's design space, but for more …

The many ai challenges of hearthstone

AK Hoover, J Togelius, S Lee… - KI-Künstliche …, 2020 - Springer
Since the inception of artificial intelligence, games have benchmarked algorithmic
advances. Recent success in classic board games such as Chess and Go have left space …

Ludii as a competition platform

M Stephenson, E Piette… - … IEEE conference on …, 2019 - ieeexplore.ieee.org
Ludii is a general game system being developed as part of the ERC-funded Digital Ludeme
Project (DLP). While its primary aim is to model, play, and analyse the full range of traditional …

Deck archetype prediction in hearthstone

M Eger, P Sauma Chacón - … of the 15th International Conference on the …, 2020 - dl.acm.org
Hearthstone is a competitive, online Collectible Card Game, in which players construct their
own 30-card decks from hundreds of available cards. Different decks differ wildly in terms of …