Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individuals

J Moon, GW Choi, JY Seo - Virtual Reality, 2023 - Springer
Virtual reality (VR) offers promising opportunities for supporting autistic learners in
developing social and cognitive skills. However, designing VR-based learning environments …

[HTML][HTML] Boundary objects as dialogical learning accelerators for social change in design for health: systematic review

G Terlouw, D Kuipers, L Veldmeijer… - JMIR human …, 2022 - humanfactors.jmir.org
Background Boundary objects can add value for innovative design and implementation
research in health care through their organizational focus and the dynamic structure …

[HTML][HTML] The development of an escape room–based serious game to trigger social interaction and communication between high-functioning children with autism and …

G Terlouw, D Kuipers, J van't Veer, JT Prins… - JMIR Serious …, 2021 - games.jmir.org
Background: Children with autism spectrum disorder (ASD) have social deficits that affect
social interactions, communication, and relationships with peers. Many existing interventions …

[HTML][HTML] Design of a digital comic creator (It's me) to facilitate social skills training for children with autism spectrum disorder: Design research approach

G Terlouw, JTB van't Veer, JT Prins, DA Kuipers… - JMIR mental …, 2020 - mental.jmir.org
Background: Children with autism spectrum disorder (ASD) often face difficulties in social
situations and are often lagging in terms of social skills. Many interventions designed for …

[HTML][HTML] The design choices for the development of an Augmented Reality game for people with visuospatial neglect

MDJ Bakker, N Boonstra, TCW Nijboer, MS Holstege… - Clinical eHealth, 2020 - Elsevier
Introduction Visuospatial neglect (VSN) is common after stroke and can seriously hamper
everyday life. One of the most commonly used and highly recommended rehabilitation …

From diagnosis to dialogue–reconsidering the DSM as a conversation piece in mental health care: a hypothesis and theory

L Veldmeijer, G Terlouw, J Van Os… - Frontiers in …, 2024 - frontiersin.org
The Diagnostic and Statistical Manual of Mental Disorders, abbreviated as the DSM, is one
of mental health care's most commonly used classification systems. While the DSM has …

Harnessing virtual reality simulation in training healthcare workers in handling patients with suspected COVID-19 infections: results of training and lessons learned …

L Veldmeijer, G Terlouw, J van't Veer… - Design for Health, 2022 - Taylor & Francis
Virtual Reality (VR) simulation-based training can be a quick and effective way to train
healthcare workers (HCWs) during the COVID-19 pandemic by creating life-like scenarios …

[图书][B] “Train Like you Fight”: A Literature Review of Best Practices for Training Marines to Perform in Stressful Combat Situations

AP McGraw - 2023 - search.proquest.com
Abstract United States Marines are charged with defending national security by operating in
extremely stressful, life-threatening situations. The stress and stakes of combat create a …

The role of boundary objects in health innovation: design for alignment

G Terlouw - 2022 - research.rug.nl
This thesis investigated and explored if and how boundary objects and their perspective can
contribute to the meaningful design of innovation for the healthcare sector. The concept of …

Design Thinking for Training with Serious Games: A Systematic Literature Review

TA Rosal, HS Mamede, MM da Silva - 2022 - aisel.aisnet.org
Serious Games use game strategies to encourage participants to make decisions and face
challenges in a training environment; the more interactive the game, the more engaged the …