Gaze control and training for high-stress situations in law enforcement: A systematic review

B Heusler, C Sutter - Journal of police and criminal psychology, 2020 - Springer
In the core review of the current paper, seven studies were analysed to identify the
correlation between gaze control, training and anxiety in high-stress law enforcement …

An empirical validation of consumer video game engagement: A playful-consumption experience approach

AZ Abbasi, DH Ting, H Hlavacs, LV Costa… - Entertainment …, 2019 - Elsevier
This study proposes and validates a conceptual model for predicting consumer video game
engagement, comprising cognitive, affective, and behavioural engagement originating from …

Esports athletes and players: A comparative study

N Khromov, A Korotin, A Lange… - IEEE Pervasive …, 2019 - ieeexplore.ieee.org
We present a comparative study of the players' and professional players'(athletes')
performance in Counter Strike: Global Offensive discipline. Our study is based on ubiquitous …

Four-class emotion classification in virtual reality using pupillometry

LJ Zheng, J Mountstephens, J Teo - Journal of Big Data, 2020 - Springer
Background Emotion classification remains a challenging problem in affective computing.
The large majority of emotion classification studies rely on electroencephalography (EEG) …

Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games

AZ Abbasi, U Rehman, MS Fayyaz, DH Ting… - Data Technologies …, 2022 - emerald.com
Purpose Playing video gaming is one of the most popular forms of leisure activities. This
study looks into a specific video game genre, under the category of Multiplayer Online Battle …

The effects of self-explanation on game-based learning: Evidence from eye-tracking analyses

GL Chiou, MJ Tsai, CY Hsu - Computers in Human Behavior, 2025 - Elsevier
The purpose of this study was to examine the effect of self-explanation prompts on game
performance using eye-tracking techniques. We adopted an experimental design for the …

Eye tracking in consumer research

K Duerrschmid, L Danner - Methods in Consumer Research, Volume 2, 2018 - Elsevier
This chapter provides a general overview of eye-tracking techniques and their applications
in consumer research with a focus on the food area. First, the scientific approaches leading …

Investigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences

U Rehman, MU Shah, AZ Abbasi, H Hlavacs… - Frontiers in …, 2022 - frontiersin.org
This research investigates the factors that affect male gamers' behavioral intention to play
PlayerUnknown's Battlegrounds (PUBG), which is one of the most widely played online …

Scoping review of bioelectrical signals uses in videogames for evaluation purposes

A Calvo-Morata, M Freire, I Martínez-Ortiz… - IEEE …, 2022 - ieeexplore.ieee.org
Bioelectric signals can improve assessment in videogames by helping to better understand
user experience, evaluate attention, or study the cognitive and physical effects of games …

Video game localisation in Iran: a survey of users' profile, gaming habits and preferences

M Khoshsaligheh, S Ameri - The Translator, 2020 - Taylor & Francis
Today, an increasing number of people are playing video games, hence the continued
growth of the game industry's annual revenue, surpassing $150 billion in 2019, exceeds …