Serious gaming for behaviour change: a systematic review

R Hammady, S Arnab - Information, 2022 - mdpi.com
Over the years, there has been a significant increase in the adoption of game-based
interventions for behaviour change associated with many fields such as health, education …

[PDF][PDF] Approaches for serious game design: A systematic literature review.

D Ávila-Pesántez, LA Rivera… - Computers in education …, 2017 - researchgate.net
In this review, the authors analyzed the main features of the design of serious games that
promote learning in an academic setting. The purpose of this study is to establish the …

Practical methodology for the design of educational serious games

FGM Silva - Information, 2019 - mdpi.com
Educational serious games are primarily intended to teach about or train on a subject.
However, a serious game must also be catchy for the player to want to play it multiple times …

A new methodology of design and development of serious games

AFS Barbosa, PNM Pereira, JAFF Dias… - … Journal of Computer …, 2014 - Wiley Online Library
The development of a serious game requires perfect knowledge of the learning domain to
obtain the desired results. But it is also true that this may not be enough to develop a …

Designing a mobile serious game for raising awareness of diabetic children

AM Moosa, N Al-Maadeed, M Saleh… - IEEE …, 2020 - ieeexplore.ieee.org
Mobile serious games are very important tools for self-learning, training, and edutainment.
They can be used to improve the children's learning skills to grasp new concepts rapidly in …

“From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship

Y Georgiou, AC Hadjichambis… - Multimodal …, 2023 - mdpi.com
As the global environmental crisis intensifies, there has been a significant interest in
behavior change games (BCGs), as a viable venue to empower players' pro …

Digital educational games: methodologies for evaluating the impact of game type

S Heintz, ELC Law - ACM Transactions on Computer-Human Interaction …, 2018 - dl.acm.org
Our main research question is how the choice of game type influences the success of digital
educational games (DEGs), where success is defined as significant domain-specific …

A brief review of game engines for educational and serious games development

H Marin-Vega, G Alor-Hernández… - … Learning and Literacy …, 2020 - igi-global.com
Gamification is the use of game design elements to enhance the teaching-learning process
and turn a regular, non-game activity into a fun, engaging game. Simultaneously, serious …

An educational game bringing awareness to declining insect populations

I Newsome - Extended Abstracts of the 2020 Annual Symposium on …, 2020 - dl.acm.org
Facilitating discussions with children and young adults on problems associated with climate
change can be difficult. Fostering actionable approaches to these problems comes with …

Object-oriented Sokoban solver: A serious game project for OOAD and AI education

Z Li, L O'Brien, S Flint… - 2014 IEEE Frontiers in …, 2014 - ieeexplore.ieee.org
Serious games are beneficial for education in various computer science areas. Numerous
works have reported the experiences of using games (not only playing but also …