Monte Carlo integration is firmly established as the basis for most practical realistic image synthesis algorithms because of its flexibility and generality. However, the visual quality of …
We propose BokehMe, a hybrid bokeh rendering framework that marries a neural renderer with a classical physically motivated renderer. Given a single image and a potentially …
We propose a novel approach for image space adaptive sampling and filtering in Monte Carlo rendering. We use an iterative scheme composed of three steps. First, we adaptively …
P Sen, S Darabi - ACM Trans. Graph., 2012 - Citeseer
Monte Carlo (MC) rendering systems can produce spectacular images but are plagued with noise at low sampling rates. In this work, we observe that this noise occurs in regions of the …
We introduce a novel approach for image space adaptive sampling and reconstruction in Monte Carlo rendering. We greedily minimize relative mean squared error (MSE) by iterating …
We apply Stein's Unbiased Risk Estimator (SURE) to adaptive sampling and reconstruction to reduce noise in Monte Carlo rendering. SURE is a general unbiased estimator for mean …
An Efficient Denoising Algorithm for Global Illumination Page 1 An Efficient Denoising Algorithm for Global Illumination Michael Mara, Morgan McGuire, Benedikt Bitterli, and Wojciech Jarosz …
K Egan, YT Tseng, N Holzschuch, F Durand… - ACM SIGGRAPH 2009 …, 2009 - dl.acm.org
Motion blur is crucial for high-quality rendering, but is also very expensive. Our first contribution is a frequency analysis of motion-blurred scenes, including moving objects …