[HTML][HTML] The state of research on software engineering competencies: A systematic mapping study

N Assyne, H Ghanbari, M Pulkkinen - Journal of Systems and Software, 2022 - Elsevier
Considering the critical role of software in modern societies, we face an urgent need to
educate more competent software professionals. Software engineering competencies (SEC) …

Investigating the effect of gamification elements on bank customers to personalize gamified systems

E Nasirzadeh, M Fathian - International Journal of Human-Computer …, 2020 - Elsevier
In recent years, several gamification studies show that using personalized solutions can
increase gamified systems' effectiveness according to users' differences. However, there is a …

Online labour market analytics for the green economy: The case of electric vehicles

M Papoutsoglou, ES Rigas, GM Kapitsaki… - … Forecasting and Social …, 2022 - Elsevier
Since job characteristics in areas related to the green economy and Industry 4.0 are
changing rapidly, combined methodologies to measure the labour demand and supply are …

Extracting knowledge from on-line sources for software engineering labor market: A mapping study

M Papoutsoglou, A Ampatzoglou, N Mittas… - IEEE …, 2019 - ieeexplore.ieee.org
Software engineering is a continuously evolving sector and the demands of the related labor
market result in a wide variety of job openings, ranging from developers to customer service …

[HTML][HTML] The essential competencies of software professionals: A unified competence framework

N Assyne, H Ghanbari, M Pulkkinen - Information and Software Technology, 2022 - Elsevier
Context Developing high-quality software requires skilled software professionals equipped
with a set of basic and essential software engineering competencies (SEC). These …

Gamification in financial service apps to enhance customer experience and engagement

A Raza, S Rehmat, MI Ishaq… - Journal of Consumer …, 2024 - Wiley Online Library
The purpose of this research is twofold:(1) to examine the impact of gamification on user
experiences, customer engagement, and purchase intentions in the financial industry and …

Knowledge transfer in software development teams using gamification: A systematic literature review

S Galeano-Ospino, L Machuca-Villegas… - New Perspectives in …, 2021 - Springer
One of the objectives of knowledge management is knowledge transfer. In software
development projects, collaborative work is the key to teamwork. These projects are …

Modeling the effect of the badges gamification mechanism on personality traits of Stack Overflow users

M Papoutsoglou, GM Kapitsaki, L Angelis - Simulation Modelling Practice …, 2020 - Elsevier
Abstract Technical Question & Answering (Q&A) websites have become promising sources
of information for a wide range of topics and the most popular is Stack Overflow. Aiming to …

One size does not fit all: A study of badge behavior in stack overflow

S Yanovsky, N Hoernle, O Lev… - Journal of the Association …, 2021 - Wiley Online Library
Badges are endemic to online interaction sites, from question and answer (Q&A) websites to
ride sharing, as systems for rewarding participants for their contributions. This article studies …

A systematic literature review on personalized adaptive gamification

TP Rinjeni, NA Rakhmawati… - … , Network, and Intelligent …, 2022 - ieeexplore.ieee.org
The development of adaptive and personalized gamification according to its users is the
focus of current research to maximize learning systems. The same games may have different …