[PDF][PDF] Five key ingredients for improving student motivation

KC Williams, CC Williams - Research in higher education journal, 2011 - researchgate.net
Motivation is probably the most important factor that educators can target in order to improve
learning. Numerous cross-disciplinary theories have been postulated to explain motivation …

Game-based learning: Teaching principles of economics and investment finance through Monopoly

C Lew, A Saville - The International Journal of Management Education, 2021 - Elsevier
This paper investigates the application of a modified version of the board game of Monopoly
to explore the content learned and optimization of a game-based learning process. The …

Customer relationship management theory and research in the new millennium: Directions for future research

R Debnath, B Datta… - Journal of Relationship …, 2016 - Taylor & Francis
This article focuses on the research conducted in customer relationship management (CRM)
from 2000 to 2014 in six top-tier academic publishing journals: Journal of Relationship …

[图书][B] Teaching for learning: 101 intentionally designed educational activities to put students on the path to success

CH Major, MS Harris, TD Zakrajsek - 2021 - taylorfrancis.com
Teaching for Learning is a comprehensive, practical resource for instructors that highlights
and synthesizes proven teaching methods and active learning strategies. Each of the 101 …

Designing educational software with students through collaborative design games: The We! Design&Play framework

G Triantafyllakos, G Palaigeorgiou, IA Tsoukalas - Computers & Education, 2011 - Elsevier
In this paper, we present a framework for the development of collaborative design games
that can be employed in participatory design sessions with students for the design of …

[PDF][PDF] Five key ingredients for improving student motivation

CC Williams-Pierce - 2011 - scholarsarchive.library.albany.edu
Motivation is probably the most important factor that educators can target in order to improve
learning. Numerous cross-disciplinary theories have been postulated to explain motivation …

Competition in monopoly: teaching-learning process of financial statement analysis to information technology management students

MS Kulkarni - International Journal of Information and …, 2020 - igi-global.com
This research article investigates the impact of using a Monopoly Board Game (MBG) in the
teaching-learning process of financial statement analysis (FSA) to information technology …

[PDF][PDF] Market-as-Network versus Relationship Marketing: Clarifying Some Crucial Differences

S Salman - Editorial, 2020 - academia.edu
The aim of study is to participate in discussion of comparison between relationship
marketing (RM) and network-approach to market (NW). The study has reviewed these two …

[图书][B] Surviving Set Theory: A Pedagogical Game and Cooperative Learning Approach to Undergraduate Post-Tonal Music Theory

AN Ripley - 2015 - search.proquest.com
Undergraduate music students often experience a high learning curve when they first
encounter pitch-class set theory, an analytical system very different from those they have …

[PDF][PDF] A Time Series Analysis on the Effects of Deregulation on Online Games: A Case of Social Casino in Korea

B Lee, S Jeon, M Jang, B Yoo - Academy of Entrepreneurship …, 2018 - papers.ssrn.com
Online games including web board games have been known to contribute to fostering
entrepreneurship in information technology; a number of big online corporations such as …