C Lew, A Saville - The International Journal of Management Education, 2021 - Elsevier
This paper investigates the application of a modified version of the board game of Monopoly to explore the content learned and optimization of a game-based learning process. The …
R Debnath, B Datta… - Journal of Relationship …, 2016 - Taylor & Francis
This article focuses on the research conducted in customer relationship management (CRM) from 2000 to 2014 in six top-tier academic publishing journals: Journal of Relationship …
Teaching for Learning is a comprehensive, practical resource for instructors that highlights and synthesizes proven teaching methods and active learning strategies. Each of the 101 …
In this paper, we present a framework for the development of collaborative design games that can be employed in participatory design sessions with students for the design of …
Motivation is probably the most important factor that educators can target in order to improve learning. Numerous cross-disciplinary theories have been postulated to explain motivation …
MS Kulkarni - International Journal of Information and …, 2020 - igi-global.com
This research article investigates the impact of using a Monopoly Board Game (MBG) in the teaching-learning process of financial statement analysis (FSA) to information technology …
The aim of study is to participate in discussion of comparison between relationship marketing (RM) and network-approach to market (NW). The study has reviewed these two …
Undergraduate music students often experience a high learning curve when they first encounter pitch-class set theory, an analytical system very different from those they have …
B Lee, S Jeon, M Jang, B Yoo - Academy of Entrepreneurship …, 2018 - papers.ssrn.com
Online games including web board games have been known to contribute to fostering entrepreneurship in information technology; a number of big online corporations such as …