F Borgonovi - Journal of adolescence, 2016 - Elsevier
Video games are a favorite leisure-time activity among teenagers worldwide. This study examines cross-national gender differences in reading achievement and video gaming and …
This paper examines the evolution of 15-year-old students' use of information and communication technologies (ICT) for fun and for learning at school and at home between …
Digital technologies have become an increasingly prominent feature of children's lives both within and outside educational environments (McCoy, Quail, and Smyth 2012. Influences on …
M Ranieri, I Bruni - Learning, Media and Technology, 2013 - Taylor & Francis
The article discusses an action-research study focused on developing participatory attitudes and the self-expression skills of a group (N= 15) of second-generation immigrant …
The purpose of this research was to gain insights into SMS communication among French- speaking adolescents. We analyzed the effects of the writers' characteristics (age, gender …
It would be extremely difficult to think of any segment of human behavior that is not influenced by technology, be it classroom learning, the gospel that is presented over the …
Z Yan, Q Chen, C Yu - … Journal of Cyber Behavior, Psychology and …, 2013 - igi-global.com
Cell phones are becoming the most ubiquitous technology. Researchers in various other disciplines in behavioral sciences have been extensively examining how people use cell …
E Howell, D Reinking, R Kaminski - Journal of Literacy and …, 2015 - academia.edu
We propose that the perspective of multiliteracies frames writing instruction as the creative construction of meaning across various modalities, and we illustrate how that view might be …
G Johnson - IJRRAS: International Journal of Research and …, 2013 - espace.curtin.edu.au
Three relatively distinct types of devices have characterized the digital revolution; 1) the personal computer of the 1990s, 2) the mobile phone in the first decade of the new …