[PDF][PDF] When a Pandemic Enters the Game: The Initial and Prolonged Impact of the COVID-19 Pandemic on Live-Stream Broadcasters on Twitch.

A Scerbakov, J Pirker, F Kappe - HICSS, 2022 - academia.edu
The global COVID-19 pandemic has accelerated the popularity of video games and online-
gaming platforms. However, little research is devoted to understanding how the pandemic …

“The Sense of Wonder”: Gaming Capital and Nostalgia for Inexperience in Magic: The Gathering

KW Medlock - Games and Culture, 2024 - journals.sagepub.com
Popular culture media is a potent wellspring of nostalgia. From remakes and revivifications
to perpetual production, aesthetics of nostalgia are commonplace among fan communities …

Navigating virtual worlds: features of video game maps driving tourist destination intention

DE Yahiaoui, A Chakali, S Maamir… - Turisztikai és …, 2024 - journals.lib.pte.hu
In early 2020, global travel and tourism faced disruptions, necessitating the formulation of
novel marketing strategies. Consequently, there emerged a need to explore innovative …

Charming work: An ethnography of an indie game studio

C Pelletier - Convergence, 2022 - journals.sagepub.com
Based on data generated from an ethnography in a video game studio, this article
contributes to research on gender and game work by presenting an analysis of the studio's …

A NLP Approach to" Review Bombing" in Metacritic PC Videogames User Ratings

J Coronado-Blázquez - arXiv preprint arXiv:2405.06306, 2024 - arxiv.org
Many videogames suffer" review bombing"-a large volume of unusually low scores that in
many cases do not reflect the real quality of the product-when rated by users. By taking …

Grow up, level up, and game on: evolving games research

J Kneer, RS Jacobs - Media and Communication, 2018 - ssoar.info
Playing host to articles written in different disciplines and perspectives on the shared subject
of digital gaming, the current thematic issue means to galvanise interest in and recognition …

The past through stereoscopic lenses. Video games nostalgia in virtual reality

P Grabarczyk - Przegląd Kulturoznawczy, 2020 - ceeol.com
The paper examines the phenomenon of retrogaming in the context of virtual reality. Author
begins by introducing two categories of gaming nostalgia (homo-and hetero-medial) and …

Satirical Deepfakes, Surreal Dreamscapes & Nostalgic Pixels: The Rapid Evolution and Cultural Commentary of AI-Aesthetics

A Smith, J Hutson - ISAR Journal of Arts …, 2024 - digitalcommons.lindenwood.edu
The rapid evolution of visual aesthetics driven by AI, shared globally through the internet
and social media, has dramatically accelerated what once took centuries to develop. This …

Tendencias de consumo en los futuros diseñadores de videojuegos españoles: el impacto del retrogaming

K Martínez, N Martínez-Pérez - Comunicación y medios, 2024 - SciELO Chile
Conocer la historia de los videojuegos es clave para los futuros diseñadores de
videojuegos ya que las plataformas y los títulos más relevantes de las últimas décadas aún …

An investigation into how distributed creative communities engage in the creative process through a quantitative and qualitative analysis of Twitch Plays Pokémon's …

J Kirwin - 2024 - mural.maynoothuniversity.ie
The aim of this thesis is to examine Twitch Plays Pokémon as an example of an online
community engaged in distributed creative practice and to explore their creative process and …