[HTML][HTML] Motion-based technology to support motor skills screening in developing children: A scoping review

B Bossavit, I Arnedillo-Sánchez - Computer Methods and Programs in …, 2023 - Elsevier
Background Acquiring motor skills is fundamental for children's development since it is
linked to cognitive development. However, access to early detection of motor development …

[HTML][HTML] Personalization in game design for healthcare: a literature review on its definitions and effects

M van Dooren, V Visch… - International …, 2016 - journal.seriousgamessociety.org
Personalization, the involvement of stakeholders in the design process, is often applied in
serious game design for health. It is expected to enhance the alignment of a game to the …

New approaches to exciting exergame-experiences for people with motor function impairments

M Eckert, I Gómez-Martinho, J Meneses, JF Martínez - Sensors, 2017 - mdpi.com
The work presented here suggests new ways to tackle exergames for physical rehabilitation
and to improve the players' immersion and involvement. The primary (but not exclusive) …

Optimal resonant band demodulation based on an improved correlated kurtosis and its application in bearing fault diagnosis

X Chen, B Zhang, F Feng, P Jiang - Sensors, 2017 - mdpi.com
The kurtosis-based indexes are usually used to identify the optimal resonant frequency
band. However, kurtosis can only describe the strength of transient impulses, which cannot …

Designing an educational game for and with teenagers with high functioning autism

B Bossavit, S Parsons - Proceedings of the 14th Participatory Design …, 2016 - dl.acm.org
This paper describes a Participatory Design approach which involved teenagers with High
functioning Autism in the design of an educational game to learn about Geography via the …

KiNEEt: application for learning and rehabilitation in special educational needs

JJ Ojeda-Castelo, JA Piedra-Fernandez… - Multimedia Tools and …, 2018 - Springer
In the 21st century, the landscape of education has changed dramatically due to the
application of technology in teaching and learning. This is especially true for teaching …

" This is how I want to learn" High Functioning Autistic Teens Co-Designing a Serious Game

B Bossavit, S Parsons - Proceedings of the 2016 CHI conference on …, 2016 - dl.acm.org
This paper presents a project that developed a Serious Game with a Natural User Interface,
via a Participatory Design approach with two adolescents with High-Functioning Autism …

The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts

A Martínez-Monés, S Villagrá-Sobrino… - Proceedings of the XX …, 2019 - dl.acm.org
The theories of embodied cognition and embodied learning have attracted the attention of
researchers and practitioners due to the new possibilities opened up by the emergence of …

Evaluación de estrategias de aprendizaje con HCI kinect en alumnos con Síndrome Down

PV Torres Carrión - 2017 - e-spacio.uned.es
Este trabajo de investigación se enmarca dentro del programa de doctorado de la
Universidad Nacional de Educación a Distancia (UNED) de España, a través del …

Human movement analysis for the design and evaluation of interactive systems and assistive devices: introduction to the special thematic session

LG Motti Ader, M Raynal - … Conference on Computers Helping People with …, 2020 - Springer
Human movement analysis is the assessment of users' body or segments of the body, their
movements and position in space, and can be used to identify patterns or variations for an …