Procedural puzzle generation: A survey

B De Kegel, M Haahr - IEEE Transactions on Games, 2019 - ieeexplore.ieee.org
Procedural content generation (PCG) for games has existed since the 1980s and is
becoming increasingly important for creating game worlds, backstory, and characters across …

Talakat: Bullet hell generation through constrained map-elites

A Khalifa, S Lee, A Nealen, J Togelius - Proceedings of The Genetic and …, 2018 - dl.acm.org
We describe a search-based approach to generating new levels for bullet hell games, which
are action games characterized by and requiring avoidance of a very large amount of …

Predicting game difficulty and engagement using AI players

S Roohi, C Guckelsberger, A Relas… - Proceedings of the …, 2021 - dl.acm.org
This paper presents a novel approach to automated playtesting for the prediction of human
player behavior and experience. We have previously demonstrated that Deep …

Monster Carlo: an MCTS-based framework for machine playtesting unity games

O Keehl, AM Smith - 2018 IEEE Conference on Computational …, 2018 - ieeexplore.ieee.org
We describe a Monte Carlo Tree Search (MCTS) powered tool for assessing the impact of
various design choices for in-development games built on the Unity platform. MCTS shows …

Phy-Q as a measure for physical reasoning intelligence

C Xue, V Pinto, C Gamage, E Nikonova… - Nature Machine …, 2023 - nature.com
Humans are well versed in reasoning about the behaviours of physical objects and
choosing actions accordingly to accomplish tasks, while this remains a major challenge for …

LangBirds: An agent for angry birds using a large language model

S Oh, I Chung, KJ Kim - 2024 IEEE Conference on Games …, 2024 - ieeexplore.ieee.org
The game Angry Birds is a challenging problem for artificial intelligence in that it requires
physical reasoning ability. Previous approaches require domain knowledge or playing data …

Implementasi Metode Linear Congruential Generator pada Game Puzzle Kesenian Tari

DN Safitri - JATISI (Jurnal Teknik Informatika Dan Sistem Informasi …, 2021 - jurnal.mdp.ac.id
Kesenian tari adalah cabang kesenian nusantara yang menggunakan gerakan tubuh dan
diperagakan secara berirama yang bertujuan untuk mengekspresikan perasaan atau …

Crafting An Interactive Video Game Court System For Moral Development And Legal Insight

T Wibowo, DA Adnas, M Mulyanto… - ZONAsi: Jurnal …, 2025 - pustaka-psm.unilak.ac.id
This paper explores the use of the Game Development Life Cycle (GDLC) in creating a
hybrid game that integrates visual novel storytelling with match-three puzzle mechanics. The …

Predicting game engagement and difficulty using AI players

S Roohi, C Guckelsberger, A Relas… - arXiv preprint arXiv …, 2021 - arxiv.org
This paper presents a novel approach to automated playtesting for the prediction of human
player behavior and experience. It has previously been demonstrated that Deep …

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

MC Green, A Khalifa, Charity, J Togelius - Proceedings of the 17th …, 2022 - dl.acm.org
In this paper, we present a method for automated persona-driven video game tutorial level
generation. Tutorial levels are scenarios in which the player can explore and discover …