A meta-analysis of the virtual reality problem: Unequal effects of virtual reality sickness across individual differences

MC Howard, EC Van Zandt - Virtual Reality, 2021 - Springer
Practical applications of virtual reality (VR), defined as a three-dimensional digital
representation of a real or imagined space, have become increasingly popular and are now …

CRUX: a creativity and user experience model

S Fleury, R Vanukuru, C Mille, K Poinsot, A Agnès… - Digital …, 2021 - Taylor & Francis
ABSTRACT The field of Virtual Reality has been developing at a steady pace, and VR is
finding new uses as a support for creative tasks. The objective of this study is to propose a …

Overview of VR media technology and methods to reduce cybersickness

S Mun, M Whang, S Park, DW Lee… - Journal of Broadcast …, 2018 - koreascience.kr
In this study, we reviewed recent trends for enhancing human cognitive accessibility to
social VR platform. We also proposed a practical method to predict VR sickness and …

The Effect of convergence vision therapy on VR cybersickness

HC Cho, HL Ro, HJ Lee - Journal of The Korea Convergence …, 2022 - koreascience.kr
The purpose of this paper was to investigate the relationship between cybersickness
symptoms and visual function and to determine whether visual perception training is …

A study on the cyber motion sickness of VR content-focused on content environment

J Koo, SI Kim - Journal of the Korea Convergence Society, 2019 - koreascience.kr
This study is aimed at analyzing cyber motion sickness factors focus on virtual environment-
based VR and real-world VR. First literature study of cyber motion sickness, 3D animations …

Movement in virtual reality

C Biele, C Biele - Human movements in human-computer interaction …, 2022 - Springer
This chapter presents concepts pertaining to movement in virtual reality (VR), with an
emphasis on its prospective applications in psychological studies. Behavioral …

[HTML][HTML] Interactive Wind System 을이용한VR 사이버멀미개선연구

임도전, 이예원, 조예솔, 류태동… - Journal of the Korea …, 2021 - journal.cg-korea.org
요약 본 논문은 자동차 핸들과 가속 페달로부터의 온라인 사용자 입력에 따라 Virtual Reality
(VR) 환경에서 인공적인 바람을 생성하는 상호작용형 윈드 시스템을 제안한다. 제안된 …

[PDF][PDF] 가상현실미디어기술동향과VR 멀미저감방안

문성철, 김홍익, 박상인, 이동원… - 한국방송미디어공학회 …, 2018 - jnwhome.iptime.org
→ ᘖῒ⯚ ㇶ ❺ ႚ╛ 㪞 ❾ ₒ᦮⩎ ዊ⚺ ᡳ 㨿ᆖ᝾⨫ 㧶∞⨖⩪▶ ❶ᡞ 㨎⫂ VR ỚₒⲚႪ⃃⧢⯞ Ṇ⊊ 㧲⪆, ႚ╛
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[HTML][HTML] Perception survey of virtual reality simulation with malocclusion models

B Kim, J Ryu, S Kim, N Choi - Journal of the Korean Academy of …, 2021 - journal.kapd.org
Perception Survey of Virtual Reality Simulation with Malocclusion Models Journal of the Korean
Academy of Pediatric Dentistry Home E-Submission Sitemap Contact Us Journal of the Korean …

A Study on the Reduction in VR Cybersickness using an Interactive Wind System

D Lim, Y Lee, Y Cho, T Ryoo, D Han - Journal of the Korea …, 2021 - koreascience.kr
This paper presents an interactive wind system that generates artificial winds in a virtual
reality (VR) environment according to online user inputs from a steering wheel and an …