A model of heritage content to support the design and analysis of video games for history education

L Hanes, R Stone - Journal of Computers in Education, 2019 - Springer
In recent years, increasing academic attention has been focused on the educational
potential of video games. Serious games for heritage applications have received much …

Processes and models for serious game design and development

E Braad, G Žavcer, A Sandovar - … 15283, Dagstuhl Castle, Germany, July 5 …, 2016 - Springer
A serious game needs to combine a number of different aspects to help the end user in
reaching the desired effects. This requires incorporating a broad range of different aspects in …

Designing Computer Games to Teach Finance and Technical Concepts in an Online Learning Context: Potential and Effectiveness

T Imam, M Cowling, N Das - Mathematics, 2022 - mdpi.com
Designing computer games to educate students is not a new technique. Not all disciplines,
however, embed the same degree of cognitive load, and not all game design approaches …

Modelo para la integración de procesos educativos en una aventura gráfica

N Medina-Medina, P Paderewski, N Padilla-Zea… - Campus …, 2018 - uajournals.com
La aventura gráfica es un género de videojuego que expone de forma controlada un
conjunto de desafíos, requiriendo para su resolución capacidad exploratoria, de predicción …

Presenting ancient history through serious games: a case-study in Assyriology

LC Hanes - 2020 - etheses.bham.ac.uk
This thesis investigates how ancient history can be effectively presented through serious
games for educational purposes, by presenting a case study in the field of Assyriology. It is …

Applying formal design methods to serious game design: a case study

I Bril, N Degens - 10th European Conference on Games Based …, 2016 - research.hanze.nl
An important step in the design of an effective educational game is the formulation of the to-
be-achieved learning goals. The learning goals help shape the content and the flow of the …

Evaluation of the Usability of a Serious Game: Through Emotions and Satisfaction

F Talavera Mendoza, ML Gonzales Diaz… - Proceedings of the …, 2021 - dl.acm.org
The historical cultural heritage articulates the past and the present, to revalue itself as a
didactic process from the classroom, linked to the growing use of mobile technology in …

Digital spillkompetanse i historiefaget–en studie av læreres forståelser knyttet til digital spillkompetanse i historieundervisningen, samt evaluering av potensielle …

SM Tobiassen - 2023 - ntnuopen.ntnu.no
Denne masteroppgaven er en kvalitativ studie som baserer seg på semistrukturert intervju
med fem historielærere på ungdomsskolenivå. I tillegg er det gjennomført en case-studie …

[PDF][PDF] By accident or design: from theory, to concept, to interactive tool, to a long-term change in users

N Degens - 2017 - research.hanze.nl
A couple of years ago, the previous incarnation of the research group User-Centered Design
and the related study programme Communication Systems started to change their focus …

New directions in cognitive educational game design

I Bril, N Degens, E Braad - 2nd Immersive Learning Research …, 2016 - research.hanze.nl
What makes an educational game good? This paper describes three research directions
that could provide insight in the underlying principles of effective educational games. These …