JR Marcobal, A Lopez, F Gulisano, R Jurado… - ICERI2023 …, 2023 - library.iated.org
The main idea of this Educational Innovation Project is to promote students' deep learning through gamified test activities in the classroom, with the results being graded as part of the …
J Gallego, F Gulisano, LA Sánchez… - EDULEARN20 …, 2020 - library.iated.org
Gamification is the use of game elements and game-design techniques in non-game contexts and is a common teaching strategy used in higher education with the aim of …