IMPLEMENTATION OF GAMIFICATION ACTIVITIES USING WOOCLAP AND DEVELOPMENT OF SUPPORT TOOLS FOR TEACHERS TO ASSESS STUDENT …

F Gulisano, R Jurado-Piña, D Gálvez-Pérez… - ICERI2024 …, 2024 - library.iated.org
Gamification activities aim to improve student engagement and learning outcomes by
integrating interactive and dynamic elements into classroom sessions. This paper presents …

EFFECT OF GRADED GAMIFICATION ACTIVITIES ON STUDENTS'DEEP LEARNING

JR Marcobal, A Lopez, F Gulisano, R Jurado… - ICERI2023 …, 2023 - library.iated.org
The main idea of this Educational Innovation Project is to promote students' deep learning
through gamified test activities in the classroom, with the results being graded as part of the …

PRINCIPAL COMPONENT ANALYSIS (PCA) FOR ASSESSING THE STUDENTS'PERCEPTION TOWARD THE USE OF KAHOOT! IN HIGHER EDUCATION

J Gallego, F Gulisano, LA Sánchez… - EDULEARN20 …, 2020 - library.iated.org
Gamification is the use of game elements and game-design techniques in non-game
contexts and is a common teaching strategy used in higher education with the aim of …