T Annen, T Mertens, HP Seidel, E Flerackers… - Graphics …, 2008 - discovery.ucl.ac.uk
Rendering high-quality shadows in real-time is a challenging problem. Shadow mapping has proved to be an efficient solution, as it scales well for complex scenes. However, it …
A Lauritzen, M McCool - Graphics Interface, 2008 - Citeseer
Shadow maps are commonly used in real-time rendering, but they cannot be filtered linearly like standard color, resulting in severe aliasing. Variance shadow maps resolve this problem …
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius …
DB Lloyd, NK Govindaraju, C Quammen… - ACM Transactions on …, 2008 - dl.acm.org
We present a novel shadow map parameterization to reduce perspective aliasing artifacts for both point and directional light sources. We derive the aliasing error equations for both …
Moderne Computer sind in unserer Zeit weit verbreitet. Sie werden kommerziell und privat zur Bewältigung vielschichtiger Aufgaben eingesetzt. Als Schnittstelle zur Hardware dienen …
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real‐time. VSSM is based on the theoretical framework of percentage‐closer soft shadows …
Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system …
Shadows are crucial for enhancing realism and provide important visual cues. In recent years, many important contributions have been made both for hard shadows and soft …
We show that an LK proof of size m of a monotone sequent (a sequent that contains only formulas in the basis∧,∨) can be turned into a proof containing only monotone formulas of …