[HTML][HTML] Tailored gamification: A review of literature

ACT Klock, I Gasparini, MS Pimenta… - International Journal of …, 2020 - Elsevier
Gamification is increasingly becoming a pertinent aspect of any UI and UX design. However,
a canonical dearth in research and application of gamification has been related to the role of …

Towards personality-driven persuasive health games and gamified systems

R Orji, LE Nacke, C Di Marco - Proceedings of the 2017 CHI conference …, 2017 - dl.acm.org
Persuasive games and gamified systems are effective tools for motivating behavior change
using various persuasive strategies. Research has shown that tailoring these systems can …

Personalizing persuasive strategies in gameful systems to gamification user types

R Orji, GF Tondello, LE Nacke - … of the 2018 CHI conference on human …, 2018 - dl.acm.org
Persuasive gameful systems are effective tools for motivating behaviour change. Research
has shown that tailoring these systems to individuals can increase their efficacy; however …

Tracking feels oppressive and 'punishy': Exploring the costs and benefits of self-monitoring for health and wellness

R Orji, R Lomotey, K Oyibo, F Orji, J Blustein… - Digital …, 2018 - journals.sagepub.com
Self-monitoring is the cornerstone of many health and wellness persuasive interventions.
However, applications designed to promote health and wellness that use this strategy have …

Personality-based approach for tailoring persuasive mental health applications

F Alqahtani, S Meier, R Orji - User Modeling and User-Adapted Interaction, 2022 - Springer
Persuasive mental health applications (apps) are effective tools for promoting behavior
change. Tailoring persuasive interventions can boost their effectiveness. Research has …

Socially-driven persuasive health intervention design: competition, social comparison, and cooperation

R Orji, K Oyibo, RK Lomotey… - Health informatics …, 2019 - journals.sagepub.com
Persuasive technologies are tools for motivating behaviour change using persuasive
strategies. socially-driven persuasive technologies employ three common socially-oriented …

Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation

R Orji, D Reilly, K Oyibo, FA Orji - Behaviour & Information …, 2019 - Taylor & Francis
Persuasive technologies (PTs) motivate behaviour change using various persuasive
strategies. However, there is still a dearth of knowledge on how PTs motivate behaviour …

[PDF][PDF] The role of game modality in the outcomes of gamification: A research agenda.

F Gini, S Bassanelli, A Bucchiarone - GamiFIN, 2023 - ceur-ws.org
The interest in gamification is growing every year, as demonstrated by the continuous
increase in scientific and commercial outputs. Along with the number of publications …

Motivation-based approach for tailoring persuasive mental health applications

F Alqahtani, R Orji, H Riper, N Mccleary… - Behaviour & …, 2023 - Taylor & Francis
The growing number of people with mental health issues and the worldwide shortage of
professionals emphasise the need for tailored persuasive interventions. This paper explores …

Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies

C Ndulue, O Oyebode, RS Iyer, A Ganesh… - User Modeling and User …, 2022 - Springer
Persuasive gamified systems for health are interventions that promote behaviour change
using various persuasive strategies. While research has shown that these strategies are …