Gamification and customer experience: the mediating role of brand engagement in online grocery retailing

M Jami Pour, K Rafiei, M Khani… - Nankai Business Review …, 2021 - emerald.com
Purpose In recent years, the concept of gamification is one of the fastest-growing trends in
the field of marketing to persuade, motivate and manipulate customer behavior. The …

New methods and technologies for enhancing usability and accessibility of educational data

D Fonseca, FJ García-Peñalvo, JD Camba - Universal Access in the …, 2021 - Springer
Recent advances in information and communication technologies (ICTs) have fostered the
development of new methods and tools for exploring the increasingly large amounts of data …

Comparing face-to-face, emergency remote teaching and smart classroom: a qualitative exploratory research based on students' experience during the COVID-19 …

J Petchamé, I Iriondo, E Villegas, D Riu, D Fonseca - Sustainability, 2021 - mdpi.com
The COVID-19 pandemic significantly disrupted traditional face-to-face teaching worldwide
and forced education institutions to adopt new, online teaching formats to enable students to …

Interactive and collaborative technological ecosystems for improving academic motivation and engagement

D Fonseca, FJ García-Peñalvo - Universal Access in the Information …, 2019 - Springer
The emergence and popularity of Information and Communications Technologies (ICTs)
have changed the current educational landscape [1, 2]. ICTs facilitate individuals' ability to …

A methodology to study the university's online teaching activity from virtual platform indicators: the effect of the Covid-19 pandemic at Universitat Politècnica de …

J Prat, A Llorens, F Salvador, M Alier, D Amo - Sustainability, 2021 - mdpi.com
The Covid-19 pandemic led Catalan universities to do all teaching and evaluation online
from 11 March 2020 until the end of term on 30 July. Conventional universities made the …

Qualitative assessment of effective gamification design processes using motivators to identify game mechanics

E Villegas, D Fonseca, E Peña, P Bonet… - Sensors, 2021 - mdpi.com
This research focuses on the study and qualitative assessment of the relationships between
motivators and game mechanics per the ratings of expert gamification consultants. By taking …

A qualitative approach to help adjust the design of management subjects in ICT engineering undergraduate programs through user experience in a smart classroom …

J Petchamé, I Iriondo, E Villegas, D Fonseca… - Sensors, 2021 - mdpi.com
Qualitative research activities, including first-day of class surveys and user experience
interviews on completion of a subject were carried out to obtain students' feedback in order …

A systematic mapping study: how can UX design be adapted to improve the design of meaningful gamified solutions?

O Azouz, N Karioh, Y Lefdaoui - International Journal of Innovation …, 2021 - World Scientific
A meaningful gamified solution design is not limited to the use of points and rewards, but
rather focuses on the intrinsic motivations for a more engaging user experience …

Designing a multi-scale and multi-dimensional assessment for a new national educational context

J Herrero-Martín, X Canaleta, D Fonseca… - Eighth International …, 2020 - dl.acm.org
The NLC (New Learning Context) represents a new educational framework developed by
the Brothers of the Christian Schools, De La Salle Christian Brothers,(herein referred to as …

Using geolympus to create a pervasive game experience in the higher education context

J Arango-López, FLG Vela, PP Rodríguez… - Universal Access in the …, 2022 - Springer
The number of game experiences based on the player's location has increased recently due
to proliferation of and innovation in related technologies. In the educational context, the goal …