A survey on bounding volume hierarchies for ray tracing

D Meister, S Ogaki, C Benthin, MJ Doyle… - Computer Graphics …, 2021 - Wiley Online Library
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of
ray tracing is to find the nearest intersection with a given ray and scene. Although this …

High performance and scalable radix sorting: A case study of implementing dynamic parallelism for GPU computing

D Merrill, A Grimshaw - Parallel Processing Letters, 2011 - World Scientific
The need to rank and order data is pervasive, and many algorithms are fundamentally
dependent upon sorting and partitioning operations. Prior to this work, GPU stream …

Revisiting sorting for GPGPU stream architectures

DG Merrill, AS Grimshaw - … of the 19th international conference on …, 2010 - dl.acm.org
This poster presents efficient strategies for sorting large sequences of fixed-length keys (and
values) using GPGPU stream processors. Compared to the state-of-the-art, our radix sorting …

[PDF][PDF] HLBVH: Hierarchical LBVH construction for real-time ray tracing of dynamic geometry

J Pantaleoni, D Luebke - Proceedings of the Conference on High …, 2010 - researchgate.net
We present HLBVH and SAH-optimized HLBVH, two high performance BVH construction
algorithms targeting real-time ray tracing of dynamic geometry. HLBVH provides a novel …

Manuka: A batch-shading architecture for spectral path tracing in movie production

L Fascione, J Hanika, M Leone, M Droske… - ACM Transactions on …, 2018 - dl.acm.org
The Manuka rendering architecture has been designed in the spirit of the classic reyes
rendering architecture: to enable the creation of visually rich computer generated imagery …

Efficient incoherent ray traversal on GPUs through compressed wide BVHs

H Ylitie, T Karras, S Laine - Proceedings of High Performance Graphics, 2017 - dl.acm.org
We present a GPU-based ray traversal algorithm that operates on compressed wide BVHs
and maintains the traversal stack in a compressed format. Our method reduces the amount …

SGRT: A mobile GPU architecture for real-time ray tracing

WJ Lee, Y Shin, J Lee, JW Kim, JH Nah… - Proceedings of the 5th …, 2013 - dl.acm.org
Recently, with the increasing demand for photorealistic graphics and the rapid advances in
desktop CPUs/GPUs, real-time ray tracing has attracted considerable attention …

Sorted deferred shading for production path tracing

C Eisenacher, G Nichols, A Selle… - Computer Graphics …, 2013 - Wiley Online Library
Ray‐traced global illumination (GI) is becoming widespread in production rendering but
incoherent secondary ray traversal limits practical rendering to scenes that fit in memory …

Treelet prefetching for ray tracing

YH Chou, T Nowicki, TM Aamodt - Proceedings of the 56th Annual IEEE …, 2023 - dl.acm.org
Ray tracing is traditionally only used in offline rendering to produce images of high fidelity
because it is computationally expensive. Recent Graphics Processing Units (GPUs) have …

Intersection prediction for accelerated GPU ray tracing

L Liu, W Chang, F Demoullin, YH Chou… - MICRO-54: 54th Annual …, 2021 - dl.acm.org
Ray tracing has been used for years in motion picture to generate photorealistic images
while faster raster-based shading techniques have been preferred for video games to meet …